New and updated:
- Disconnect frozen ice balls from shield when shield goes down
- Deflect bullets when they hit water blobs
- Updated engine to Godot 3.3
- New ice launcher art; Ice ball projectile; FixedJoint class
- Placeholder ice turret; Placeholder art; State machine using AnimationTree (hat tip: Leonard); Working on projectile and art next
- Added catchphrase and astronaut name from Leonard Meagher -- ty Leonard!
- Added ice water icon to level editor
- Updated the art and animation on the water blobs and splooshes with final art
- Added water blob hazards to ice biome
- Added slight blur to distortion shader
- Simplified ghost shader so it doesn't need to read the screen
- New ice plant art and animation
- Revised ice wall texture; added more details
- Added an indicator on reactor platforms to let the player know that they can drop a reactor there
- Added button to level editor to center view on currently selected object
- Reworked the UI for adding objects in level editor; Added popup radial object menu; New icons; New toolbar; Many little quality of life enhancements and fixes
- Dead astronauts tell no tales
- Added ice rock props to the ice world
- More fun catchphrases for astronauts
- New beamout sound effect at level exit
Fixes:
- Fixed levels with overlapping rotating lasers to adjust difficulty
- Fixed enemy bullets doing damage
- Fixed weird collision bug caused by new object dialog
- Fix rotating laser gate in wrong collision group
- Fixed collision shape on ice rock props
- Fixed jank on gameover screen caused by updating leaderboard
- Check for valid instance when clearing object dialog cache
Changed files in this update