Bug fixes:
- The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
- Players no face the correct way when respawning
- Fixed a bug where checkpoints in custom levels might not have particles
Additions:
- You can now make walls wallrunnable in the map editor
- Added another wall type to the map editor
- Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user
Changed files in this update