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Update notes via Steam Community

Bug fixes:

  • The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
  • Players no face the correct way when respawning
  • Fixed a bug where checkpoints in custom levels might not have particles


Additions:

  • You can now make walls wallrunnable in the map editor
  • Added another wall type to the map editor
  • Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user

Windows 64-bit Windows Content Depot 1328491
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