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Sector's Edge update for 25 April 2021

Build v1.3.5 - Quality of Life Updates

Share · View all patches · Build 6596467 · Last edited by Wendy

Patchnotes via Steam Community

Hey all! This patch is a huge quality-of-life update.

We have updated our roadmap at https://sectorsedge.com/roadmap, which is where you can see what we're working on next. We'll also write up a big Steam post soon.

Thanks for playing! Here's the full changelog:

Fixes:

  • Potential fix for spawning in the corner of the map when attempting to join a cluster spawn
  • Cluster spawns now correctly disappear when they expire
  • Fixed Breakthrough zone desync between the client and server that was caused by dead players still contesting the zone in certain scenarios
  • Resetting the target range will no longer delete structures 3, 6 and 9
  • Fixed an issue that caused some matches to never end
  • Fixed rare stutter when joining a Salvage server
  • Fixed issues with player spawning and weapon pickup in Spire
  • Fixed server freeze when spawning players in Breakthrough
  • Fixed skybox rendering with fog on bare minimum
  • Fixed crash caused by multithreaded voxel meshing
  • LMG bullets no longer get stuck in custom maps
  • Fixed an exploit with being able to build in the digging trials
  • Detonating C4 now works in custom maps
  • Bullet flyby sounds now play properly when spectating
  • Fixed icons on the block skin selector
  • Fixed issues that caused players to still show on the scoreboard as 'selecting loadout' after they had spawned
  • Fixed multiple issues with team creation
  • Fixed incorrect metal map texture on Aegis Desert
  • 'New changelog' notification icon no longer shows all the time
  • Fixed issues with Ember skin colouring
  • Fixed a memory leak in the audio system
  • Fixed first-person Minigun animations when holstering while overheating
  • Fixed character+weapon Soltrium colour on the customise screens
  • Fixed flicker on Control Shift zone
  • Fixed memory-related crashes
  • Fixed progressions not levelling up properly (progress still tracked, just not levelling up)
  • Fixed players flying off into the distance when dying
  • Fixed Recon external melee animations
  • Party members that are on the other team are now enemy coloured on the minimap
  • Fixed issues with saving/loading rendering settings
  • Fixed Trial keybind in the ship
  • Fixed spawning inside blocks in Breakthrough/Control Shift
  • Fixed the dent in the Magma Chamber wall that Reekta keeps showing me

Changes:

  • Ammo drops now obey the laws of gravity
  • Colour selectors are now split into Hue, Saturation and Lightness sliders
  • Beta Branch user settings files are now kept separate
  • Peacekeeper now applies to enemies that are <= Level 20 and <= 1.0 KDR in that match
  • Moved server list stats and filters into sidebars

Additions:

  • Dynamic Rendering Settings option in Settings > Rendering that automatically disables effects to keep FPS high
  • Player spawn regions, canister spawn regions, Breakthrough zones and Escort bomb zones now render when testing custom maps
  • The Custom Map - Reload and Custom Map - Full Reload actions now work again
  • Players earn 25 * cluster group size points when spawning in a cluster
  • Fly camera added to custom maps
  • Added a colour hex field to colour selectors
  • The corner of the weapon ammo UI flickers white on the frame you shoot for easier analysis of hitreg in clips
  • Ability to select audio output source in Settings > Audio

Optimisations:

  • Faster CPU and memory operations in the particle system
Windows Base Game Depot 1024891
  • Loading history…
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