Hey all! This patch is a huge quality-of-life update.
We have updated our roadmap at https://sectorsedge.com/roadmap, which is where you can see what we're working on next. We'll also write up a big Steam post soon.
Thanks for playing! Here's the full changelog:
Fixes:
- Potential fix for spawning in the corner of the map when attempting to join a cluster spawn
- Cluster spawns now correctly disappear when they expire
- Fixed Breakthrough zone desync between the client and server that was caused by dead players still contesting the zone in certain scenarios
- Resetting the target range will no longer delete structures 3, 6 and 9
- Fixed an issue that caused some matches to never end
- Fixed rare stutter when joining a Salvage server
- Fixed issues with player spawning and weapon pickup in Spire
- Fixed server freeze when spawning players in Breakthrough
- Fixed skybox rendering with fog on bare minimum
- Fixed crash caused by multithreaded voxel meshing
- LMG bullets no longer get stuck in custom maps
- Fixed an exploit with being able to build in the digging trials
- Detonating C4 now works in custom maps
- Bullet flyby sounds now play properly when spectating
- Fixed icons on the block skin selector
- Fixed issues that caused players to still show on the scoreboard as 'selecting loadout' after they had spawned
- Fixed multiple issues with team creation
- Fixed incorrect metal map texture on Aegis Desert
- 'New changelog' notification icon no longer shows all the time
- Fixed issues with Ember skin colouring
- Fixed a memory leak in the audio system
- Fixed first-person Minigun animations when holstering while overheating
- Fixed character+weapon Soltrium colour on the customise screens
- Fixed flicker on Control Shift zone
- Fixed memory-related crashes
- Fixed progressions not levelling up properly (progress still tracked, just not levelling up)
- Fixed players flying off into the distance when dying
- Fixed Recon external melee animations
- Party members that are on the other team are now enemy coloured on the minimap
- Fixed issues with saving/loading rendering settings
- Fixed Trial keybind in the ship
- Fixed spawning inside blocks in Breakthrough/Control Shift
- Fixed the dent in the Magma Chamber wall that Reekta keeps showing me
Changes:
- Ammo drops now obey the laws of gravity
- Colour selectors are now split into Hue, Saturation and Lightness sliders
- Beta Branch user settings files are now kept separate
- Peacekeeper now applies to enemies that are <= Level 20 and <= 1.0 KDR in that match
- Moved server list stats and filters into sidebars
Additions:
- Dynamic Rendering Settings option in Settings > Rendering that automatically disables effects to keep FPS high
- Player spawn regions, canister spawn regions, Breakthrough zones and Escort bomb zones now render when testing custom maps
- The Custom Map - Reload and Custom Map - Full Reload actions now work again
- Players earn 25 * cluster group size points when spawning in a cluster
- Fly camera added to custom maps
- Added a colour hex field to colour selectors
- The corner of the weapon ammo UI flickers white on the frame you shoot for easier analysis of hitreg in clips
- Ability to select audio output source in Settings > Audio
Optimisations:
- Faster CPU and memory operations in the particle system
Changed files in this update