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Cepheus Protocol update for 24 April 2021

Patch Notes - 0.7.99 Experimental Spreading Changes & Airstrike Improvements

Share · View all patches · Build 6596041 · Last edited 24 April 2021 – 23:59:05 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Patch notes to all builds Public/Beta/Experimental

  • Improved height for carpet bomb box so it can hit above/below the mesh indicator, not just at the same zheight (so if you bomb slightly 'above' something, i.e. on a roof or some such, the bombs can still hit the street below)
  • Speculative crash fix to Command Post Capture Points potentially asking to send a notification from a missing player controller pointer

Experimental Build

Last week we talked about Early to Middle game improvements and how our team can learn from games like Prototype and how they handled the simulation of a viral outbreak. You guys wanted the virus to be a bit more alive, deadly and wanted improvements to Chelsey across the board.

As an early showcase of the new system we now have put up an Experimental build for all to play and give their input. In some cases you might have to restart steam to see it but everyone can now opt into a new branch to try out the new direction and give their feedback. Again it will have TONS of performance issues and we are aware of them and working towards a tech solution to fix them as we speak.

As a reminder only talk about the Experimental build in #experimental-build-feedback or it will be buried in the day to day chats.

Recap of what im talking about :
Discord Post

Patch notes to Experimental

  • Pods will now be grown when several infected run to a zone and submit their biomass to build a pod
  • Pod can be set down with replacement mesh (currently using existing one), and customizable health+size incrementation based on construction progress
  • Attack points logic revamped while in 'construction mode' to aim near the root of the building even when looking at a visibility proxy
  • Added support logic onto the Infection Pod Locations for constructing a pod there (even when there's yet to be a pod)
  • Fixed some 'decal' issues with infection pods not properly 'painting' the ground beneath them
  • ChesleySystem spawn pods will show their 'ground decal' at all times, not requiring the player to see them first. You can 'watch the corruption spread' now without even having thermal vision on, when the Chelsey System is online

Result: On the experimental build, pods now require infected to build them. You should be able to genuinely stop the infected expansion if you keep them from running around..

Cepheus Protocol Novelization is now available on Steam Store!

Changed depots in dev-operations branch

View more data in app history for build 6596041
Windows 64-bit Cepheus Protocol Content Depot 979641
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