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Added : 2 new tiles (plus seasonal variants). Someone suggested (hi CarbonDevice) me to add a new tile that could allow to spawn units that would not be a factory, or a city or anything. For example, it would be useful for the battle of Kasserine Pass where the US don’t stand a chance because they spawn in the top left but they only have a few units and no way to resupply. Or Europe 1943 where the only occupy Iceland and its pretty shit. So those tiles would allow to spawn anything (to simulate its coming from the mainland, or simply out of the map). There is a naval version, and a ground version. You will be able to spawn any kind of ship at the naval one, and any kind of ground / plane units at the ground version. Those tiles will NOT be capturable (yeah it’s not proper English but you get the idea).
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Change : CAS planes will now ignore entrenchment, because otherwise they’re juste useless they can’t damage anything with their low damage.
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Change : Kasserine Pass little changes, added the reinforcement tile.
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Change : Battle of the Coral sea little changes, added the reinforcement tile.
Change : Afrikakorps 1942 big scenario little changes, added the reinforcement tile. -
Fix : AI wouldn’t attack in the FOW.
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Fix : Wrong message being shown for spawning mines.
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Fix : AIs tanks were staying in their VPs after they took them.
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Fix : Notification not showing in some cases.
4.5.5
Update notes via Steam Community
Changed depots in 4.5.5 branch