- Support for Multi-level totem challenges.
Some totems may have more than 1 wave, therefore reward awarded by totem changes after a certain time wave.
- Added possibility for thunderstorms. Thunder may light up the world for a few seconds.
- Day and night cycles play different audio now.
- Added consumable maggots.
- Added maggots cooking recipes.
- Added Localization support for Mission and stat pages.
- Added animal trap
Recipe can be researched or found through shelves.
Crafting requires a table saw.
Traps can be placed only on grass areas. When there are no animals found in 10 minutes, a certain resource is generated into the trap automatically.
Some animals may attack those traps.
Trap works also as a lure, meaning if deer will see it, it will start moving towards it.
Changes
- Campfire V1 mesh was changed.
- re-created raining system.
- Asset optimization, should reduce a bit overall package size, before package compress can be enabled.
- Increased night Moonlight intensity.
Bugs
- Sulfur orb particles weren't destroyed after they were executed once.
- After upgrading the campfire, it was not possible to burn wood for charcoal.
- Rain drops sound wasn't included in the effects volume channel.
- Upgrading buildparts with storage, destroyed all items which previous level contained.
- Fixed Hologram material, its backside reflected a huge amount of emissive light.
- Fixed outpost roofs, should not leak water any more.
- Ai got stuck at the outpost hologram table.
- Ground decals applied to AI.
- AI didn't attack players if they were standing in the middle of an outpost window frame.
- Keybind saves didn't work in packaged games.
- Canned beets short name was incorrect.
- It Was not possible to cook zombie meat at an upgraded campfire.
- Was possible to walk through certain mountains on the north side of the game.
Changed files in this update