New features
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Support for Multi-level totem challenges.
Some totems may have more than 1 wave, therefore reward awarded by totem changes after a certain time wave. -
Added possibility for thunderstorms. Thunder may light up the world for a few seconds.
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Day and night cycles play different audio now.
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Added consumable maggots.
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Added maggots cooking recipes.
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Added Localization support for Mission and stat pages.
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Added animal trap
Recipe can be researched or found through shelves.
Crafting requires a table saw.
Traps can be placed only on grass areas. When there are no animals found in 10 minutes, a certain resource is generated into the trap automatically.
Some animals may attack those traps.
Trap works also as a lure, meaning if deer will see it, it will start moving towards it.
Changes
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Campfire V1 mesh was changed.
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re-created raining system.
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Asset optimization, should reduce a bit overall package size, before package compress can be enabled.
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Increased night Moonlight intensity.
Bugs
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Sulfur orb particles weren't destroyed after they were executed once.
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After upgrading the campfire, it was not possible to burn wood for charcoal.
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Rain drops sound wasn't included in the effects volume channel.
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Upgrading buildparts with storage, destroyed all items which previous level contained.
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Fixed Hologram material, its backside reflected a huge amount of emissive light.
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Fixed outpost roofs, should not leak water any more.
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Ai got stuck at the outpost hologram table.
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Ground decals applied to AI.
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AI didn't attack players if they were standing in the middle of an outpost window frame.
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Keybind saves didn't work in packaged games.
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Canned beets short name was incorrect.
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It Was not possible to cook zombie meat at an upgraded campfire.
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Was possible to walk through certain mountains on the north side of the game.
Changed files in this update