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Update notes via Steam Community
201.97/202.57
  • Slugs now below to the mollusk faction.
  • If you are unable to use Take All because of a nearby hostile creature, you now get a popup message.
  • Made sprinting and power skating work on the same sort of toggle mechanism, and made their effects more legible.
  • Your companions are now smarter about when they engage in combat.
  • Acquiring a mutation while dominating a creature no longer adds an entry to your chronology as if you acquired the mutation.
  • Added a death message for being bitten to death.
  • Naming creatures according to their culture, and naming items according to creatures' culture, now works more often.
  • Gamma moth mutation can grant MP to True Kin again.
  • Fixed a bug that caused the length of stacked copper wire to not be counted properly.
  • Fixed a bug that caused letters to occasionally disappear in creature names on the sidebar of the classic UI.
  • Fixed a bug that caused Sling and Run to apply to non-pistol weapons.
  • Fixed a bug that caused injuries suffered by creatures falling on something below them to be messaged as if the creature below had fallen.
  • Fixed a bug that caused your companions to tolerate being attacked by NPCs.
  • Fixed a bug that caused some creatures' hostility status to be ignored at closer distances than intended.
  • Fixed a bug that caused hologram bracelets to become disabled.
  • Fixed a typo in mural text.
  • Fixed a bug that prevented successfully pouring liquids on non-flying things while you were flying.
  • [modding] The general cultural naming patterns used in the game are now moddable via Naming.xml. (Most hero naming currently still runs via the tags in ObjectBlueprints.xml.)
Windows Caves of Qud - Windows Depot 333641
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macOS Caves of Qud - OSX Depot 333642
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Linux Caves of Qud - Linux Depot 333643
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