New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#2.808_MP_Ghostbusting
This one fixes up some remaining "ghosts" that were happening in multiplayer, so knock on wood hopefully that's the end of those. That was a fun thing where clients would still see certain dead ships that the host did not see.
This build also updates the Steamworks integration by about a year's worth of patches, so hopefully any Steam-specific networking issues are resolved via this. There's actually a newer version of the underlying Steam networking API in use, so that's an exciting thing that I didn't realize was even on the table as an option. Fingers crossed.
The hacking costs on ARSes have been substantially reduced compared to the prior build It was a misunderstanding that led to them being increased quite as much as they were. Sorry about that!
The Zenith generators got major buffs, and the AI Risk Analyzers got a major nerf. AI intelligence on difficulty 7+ went up quite a bit when you are trying to trap them via forcefields.
We also fixed a few bugs from the last patch, such as tutorials being broken and the AMU-based mods being broken. There's also a new "Hacker OS" planet name set by ZeroTheHero, and more beginner journals.
Enjoy!
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