v1.0.4 Hotfix - April 23 2021
- Added: If you defend against bandits and lose, the amount of resources taken is reduced by how many bandits were killed
- Added: Graphics setting to turn on/off vsync and limiting framerate
- Fixed: End turn breaks when recruiting troops then immediately crafting to refill the armory
- Fixed: possible Magonel Freeze
- Fixed: Minor tutorial update
- Updated: Brothel now unlocked under Town Hall 2 instead of Town Hall 3 (Trains charm skill)
- Fixed: Manpower gauge gets stuck in animations
- Fixed: Loading a saved game would make Kingdom attacks and Trade reports disappear
- Fixed: Several issues with End Turn freezing or screwing up manpower
- Fixed: Weapon import/export now opens once armory is built
- Fixed: Exploit with trade doubling weapon imports.
- Fixed: Frame rate limiting for those that screen record will notice it the most.
- Fixed: Coinage research was breaking trade
- Fixed: Ultra wide monitors were pushing buttons off screen
- Fixed: Building costs on dashboard would not display correctly (missing digit)
- Updated: Battle timer removed for Squire and Knight difficulty, Berserker default timer is now 8 seconds up from 5 seconds.
- Updated: Another 500 dialogues have been updated
- Updated: Weapon crafting costs
- Updated: Trade prices have been balanced more. See below for specifics
- Updated: Research times - see below for specifics
Game Balances:
Weapon Crafting Cost Updates:
- Sling - 15 gold to 10 gold
- Club - 10 wood to 4 wood
- Staff - 14 wood to 6 wood
- Mace - 10 iron to 4 iron
- Spear - 15 wood & 5 irons to 5 wood & 1 iron
- Bow - 20 wood to 10 wood
- Crossbow - 20 wood & 10 iron to 10 wood & 2 iron
- Short Sword - 10 iron to 5 iron
- Long Sword - 20 iron to 10 iron
- Lance - 25 wood & 15 iron to 10 wood & 2 iron
Research Time Updates in Days:
- Sleeping Tonic - 30 to 20
- Weighted Tunic - 36 to 24
- Calisthenics - 26 to 20
- Ladders - 36 to 26
- Chemistry - 25 to 20
- Biology - 55 to 25
- Architecture - 36 to 26
- Traps - 53 to 30
- Medals - 55 to 35
- Flattery - 32 to 22
- Spy Network - 43 to 26
- Shadowed Alcove - 65 to 30
- Chess - 35 to 25
- Military Drills - 70 to 30
- Resilience - 62 to 32
- Stable - 16 to 10
- Archer - 30 to 21
- Atlatl - 20 to 16
- Crossbow - 42 to 26
- Heavy Crossbow - 65 to 35
- Longbowman - 100 to 50
- Town Watch - 14 to 12
- Men-at-Arms - 28 to 21
- Guard - 35 to 28
- Infantry - 45 to 35
- Heavy Infantry - 70 to 45
- Blood Guard - 110 to 60
- Club - 8 to 5
- Spear - 16 to 10
- Training Ground - 24 to 20
- Bracer - 30 to 20
- Blast Furnace - 30 to 20
- War Horses - 30 to 20
- Spear Wall - 30 to 20
- Pikeman - 28 to 21
- Armored Scout - 17 to 14
- Lancer - 14 to 18
- Knight - 45 to 25
- Gothic Knight - 55 to 40
- Nobile Retinue - 90 to 50
- Imperial Knight - 135 to 75
- Mace - 12 to 10
- Short Sword - 32 to 14
- Crossbow - 35 to 25
- Lance - 14 to 8
- Long Sword - 40 to 30
- Bow - 25 to 18
- Grand Library - 34 to 26
- School - 21 to 18
- Bakery - 14 to 10
- Brothel - 21 to 12
- Caravans - 30 to 20
- Festivals - 30 to 20
- Trade Guild - 60 to 25
- Mason - 25 to 20
- Two Hand Saw - 14 to 12
- Foreman - 21 to 14
- Crane - 35 to 25
- Sled - 16 to 12
- Improved Granary 2-10 - 30 to 15
- Improved Forestry 2-10 - 30 to 15
- Gravel Road - 21 to 14
- Cobblestone Road - 40 to 30
- Bigger Wood House - 20 to 16
- Half Stone House - 32 to 24
- Stone House - 42 to 30
- Keep - 40 to 30
- Large Keep - 45 to 35
- Grand Keep - 86 to 45
- Palace - 105 to 55
- Grand Palace - 135 to 65
- Town Hall 3 - 45 to 35
- Town Hall 4 - 73 to 50
- Treasury - 21 to 14
- Street Signs - 28 to 18
- Scales - 28 to 21
- Coinage - 55 to 40
- Spiked Trench - 24 to 14
- Moat - 44 to 34
- Keep Log Wall - 30 to 21
- Town Log Wall - 35 to 21
- Keep Stone Wall - 45 to 28
- Town Stone Wall - 45 to 28
- Murder Holes - 45 to 35
- Magonel - 75 to 45
- Chainmail - 50 to 30
- Leather Armor - 50 to 30
- Plate - 60 to 30
- Jail - 14 to 10
- Guillotine - 32 to 21
- Spies - 21 to 14
- Poison Daggers - 35 to 25
- Diversion - 40 to 30
- Sleeper Cells - 65 to 35

Enjoy!
Changed files in this update