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Our third weekly hotfix update is now available featuring balance changes, graphical fixes, bug fixes, and 500 more petitions have been updated and cleaned up! (More petition fixes to come.) Grab it now. Thank you all for your patience and support.

v1.0.4 Hotfix - April 23 2021

  • Added: If you defend against bandits and lose, the amount of resources taken is reduced by how many bandits were killed
  • Added: Graphics setting to turn on/off vsync and limiting framerate
  • Fixed: End turn breaks when recruiting troops then immediately crafting to refill the armory
  • Fixed: possible Magonel Freeze
  • Fixed: Minor tutorial update
  • Updated: Brothel now unlocked under Town Hall 2 instead of Town Hall 3 (Trains charm skill)
  • Fixed: Manpower gauge gets stuck in animations
  • Fixed: Loading a saved game would make Kingdom attacks and Trade reports disappear
  • Fixed: Several issues with End Turn freezing or screwing up manpower
  • Fixed: Weapon import/export now opens once armory is built
  • Fixed: Exploit with trade doubling weapon imports.
  • Fixed: Frame rate limiting for those that screen record will notice it the most.
  • Fixed: Coinage research was breaking trade
  • Fixed: Ultra wide monitors were pushing buttons off screen
  • Fixed: Building costs on dashboard would not display correctly (missing digit)
  • Updated: Battle timer removed for Squire and Knight difficulty, Berserker default timer is now 8 seconds up from 5 seconds.
  • Updated: Another 500 dialogues have been updated
  • Updated: Weapon crafting costs
  • Updated: Trade prices have been balanced more. See below for specifics
  • Updated: Research times - see below for specifics

Game Balances:


Weapon Crafting Cost Updates:
  • Sling - 15 gold to 10 gold
  • Club - 10 wood to 4 wood
  • Staff - 14 wood to 6 wood
  • Mace - 10 iron to 4 iron
  • Spear - 15 wood & 5 irons to 5 wood & 1 iron
  • Bow - 20 wood to 10 wood
  • Crossbow - 20 wood & 10 iron to 10 wood & 2 iron
  • Short Sword - 10 iron to 5 iron
  • Long Sword - 20 iron to 10 iron
  • Lance - 25 wood & 15 iron to 10 wood & 2 iron

Research Time Updates in Days:
  • Sleeping Tonic - 30 to 20
  • Weighted Tunic - 36 to 24
  • Calisthenics - 26 to 20
  • Ladders - 36 to 26
  • Chemistry - 25 to 20
  • Biology - 55 to 25
  • Architecture - 36 to 26
  • Traps - 53 to 30
  • Medals - 55 to 35
  • Flattery - 32 to 22
  • Spy Network - 43 to 26
  • Shadowed Alcove - 65 to 30
  • Chess - 35 to 25
  • Military Drills - 70 to 30
  • Resilience - 62 to 32
  • Stable - 16 to 10
  • Archer - 30 to 21
  • Atlatl - 20 to 16
  • Crossbow - 42 to 26
  • Heavy Crossbow - 65 to 35
  • Longbowman - 100 to 50
  • Town Watch - 14 to 12
  • Men-at-Arms - 28 to 21
  • Guard - 35 to 28
  • Infantry - 45 to 35
  • Heavy Infantry - 70 to 45
  • Blood Guard - 110 to 60
  • Club - 8 to 5
  • Spear - 16 to 10
  • Training Ground - 24 to 20
  • Bracer - 30 to 20
  • Blast Furnace - 30 to 20
  • War Horses - 30 to 20
  • Spear Wall - 30 to 20
  • Pikeman - 28 to 21
  • Armored Scout - 17 to 14
  • Lancer - 14 to 18
  • Knight - 45 to 25
  • Gothic Knight - 55 to 40
  • Nobile Retinue - 90 to 50
  • Imperial Knight - 135 to 75
  • Mace - 12 to 10
  • Short Sword - 32 to 14
  • Crossbow - 35 to 25
  • Lance - 14 to 8
  • Long Sword - 40 to 30
  • Bow - 25 to 18
  • Grand Library - 34 to 26
  • School - 21 to 18
  • Bakery - 14 to 10
  • Brothel - 21 to 12
  • Caravans - 30 to 20
  • Festivals - 30 to 20
  • Trade Guild - 60 to 25
  • Mason - 25 to 20
  • Two Hand Saw - 14 to 12
  • Foreman - 21 to 14
  • Crane - 35 to 25
  • Sled - 16 to 12
  • Improved Granary 2-10 - 30 to 15
  • Improved Forestry 2-10 - 30 to 15
  • Gravel Road - 21 to 14
  • Cobblestone Road - 40 to 30
  • Bigger Wood House - 20 to 16
  • Half Stone House - 32 to 24
  • Stone House - 42 to 30
  • Keep - 40 to 30
  • Large Keep - 45 to 35
  • Grand Keep - 86 to 45
  • Palace - 105 to 55
  • Grand Palace - 135 to 65
  • Town Hall 3 - 45 to 35
  • Town Hall 4 - 73 to 50
  • Treasury - 21 to 14
  • Street Signs - 28 to 18
  • Scales - 28 to 21
  • Coinage - 55 to 40
  • Spiked Trench - 24 to 14
  • Moat - 44 to 34
  • Keep Log Wall - 30 to 21
  • Town Log Wall - 35 to 21
  • Keep Stone Wall - 45 to 28
  • Town Stone Wall - 45 to 28
  • Murder Holes - 45 to 35
  • Magonel - 75 to 45
  • Chainmail - 50 to 30
  • Leather Armor - 50 to 30
  • Plate - 60 to 30
  • Jail - 14 to 10
  • Guillotine - 32 to 21
  • Spies - 21 to 14
  • Poison Daggers - 35 to 25
  • Diversion - 40 to 30
  • Sleeper Cells - 65 to 35



Enjoy!
English Conqueror 940 AD Content Depot 1358261
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Windows English Conqueror 940 AD Depot Windows Depot 1358262
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