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Weekly map rotation, 6v3 bug fix, factory window change, castle gate kill zone fixed


Levels:

  • New levels added into rotation, fixed a couple blacklisted levels from last week and re-added them
  • Fix for initialization error that would cause the "6v3" bug
  • Factory exterior raised windows reverted to old behavior where shooting them does not allow the UAV to see through them, grenades should still pass through as before
  • Moved castle drawbridge/gate kill volume from being in a position where players can't run into it when passing underneath
Windows 64-bit Due Process Depot Depot 753651
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