Fraggers!
Lock N'Load! - Find below the full changelog of the first Orbital Bullet Early Access Update!
Balancing
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Overall damage reduction of all tier 2, tier 3 and tier 4 weapons, which is making your skill choices in the skill tree more viable and build defining. Previously a new tier weapon could outscale your skill tree.
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Increase cost of weapons in the shop:
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Planet 2 - Jungle Planet (Dyatus)
- Tier 2: 100 to 120
- Tier 3: 200 to 240
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Planet 3 - Water Planet (Miro)
- Tier 3: 200 to 240
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Buffed enemy health on Planet 2 and 3
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Planet 2 - Jungle Planet (Dyatus)
- Rolling Crawler +5% Health
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Overlord +10% Health
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Planet 3 - Water Planet (Miro)
- Tank +15% Health
- Drone +10% Health
- Cyber Crawler +10% Health
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Weapon chests do now have chances to also spawn lower tier weapons to make higher tiers more valuable
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Removed giving a free Medi Backpack charge after completing a planet
Bug fixes
- Fixed issues regarding controller detection in the controls menu. Previously switching to mouse changed controls so you could not assign your controller properly anymore.
- Fixed a Bug, where the 360° Laser Shooting Enemy on Planet 2 would not receive proper damage and flash.
- Fixed a bug, where the gunner and overseer would drop the Rocket Launcher Blueprint even when you already collected it.
- Certain SFX would not get affected by the volume settings and always play at 100%.
- Fixed a bug, where the Overlord would become unkillable when you tried to kill him as Marauder Class with the 'Bursting Enemies' upgrade.
- Fixed Bullet rotation for Shooting Crawler (Planet 1) & Overlord (Planet 2)
- Skill tree pattern selection is now possible and accessible properly with the D-Pad on the Controller.
- Fixed a bug, where you could not move your character after doing a downwards transition in Planet 3 until you stomped the enemies to death.
- Fixed a bug where the loot from the Overseer could drop into the center and prevent you from actually looting it.
- Fixed a bug, where you kept class abilities when switching to another class.
- Fixed a bug, where you could level your weapon beyond Tier 4 and it became Tier 2 again.
- Fixed bug, where the Overseer missions could not be completed correctly.
- Fixed a bug, where the Sniper would deal damage twice.
- Fixed a bug, where the Explosive Machine Gun would deal damage twice.
- Fixed a few localization display errors.
New
- Added a Player Animation for using the Medi-Backpack
- Changed “Hel” planet name to “Coming Soon…” making it more obvious that it’s currently not implemented.
- Added a tutorial prompt on how to use your active item, when you pick it up.
- Your team from SmokeStab & Assemble Entertainment
Changed files in this update