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Update notes via Steam Community

Daily Challenge Mode

  • Every day at 0:00 GMT, a new single-player map and objective will be created
  • All players playing the daily challenge will have the exact same map, civilization, start position, objective, and bot difficulty
  • Results and new high score announcements are automatically posted to Discord
  • Try multiple times to try to improve your score

Multiplayer Improvements

  • Can play single-player while queued for a multiplayer game
  • Can queue for a multiplayer game from the menu while already in a single-player game
  • Multiplayer game results are announced on Discord if at least 2 players in the game are on Discord

Balance Changes

  • Gold distribution now prioritizes cities before units. This makes it easier to starve enemy armies by cutting supply lines.
  • Pillage removes maintenance costs from the pillaging unit for several turns
  • Pillage now gives victory points as well as gold
  • Barracks no longer prevents population consumption. Population is consumed from nearest city when building a unit
  • Barracks must be built within 3 hexes of a city
  • Barracks cost reduced
  • Farms now produce 2 wheat instead of 1
  • Farm cost increased
  • Granary now immediately adds a population to the city and also produces 1 food per turn
  • Granary cost increased
  • Roads cost more to build on hills and forests
  • Cities on hills receive an extra defense bonus
  • Catapults can be captured with moves, not just attack advances

UI Improvements

  • Many UI widgets moved and resized to be less cluttered
  • New art assets for most UI widgets
  • Can now right click to issue move orders
  • Added toggle button to show all trade routes
  • Added toggle button to show all maintenance routes
  • Resource cards replaced with tokens
  • Discard pile cards are now face up
  • Discard pile cards can be viewed by mousing over it
  • Cards saved for next turn are listed on mouseover
  • Card shuffle animation when your discard pile is shuffled into your deck
  • Detailed information panel when you mouseover a city's food and luxury bars
  • Detailed information panel when you mouseover your hammers and gold
  • Detailed information panel when you mouseover a resource in the trade panel
  • Added hex "cards" with information about the selected hex including resources and defense bonuses
  • Removed summary panel in the top right
  • Unit banners have pips indicating the number of units on a hex
  • Units have an indicator under them to make it more apparent what team they are on
  • Card description improvements
  • Unit cards on the selected hex are now clearly split between units that have orders and units that don't
  • Cards that are added by tech cards no longer popup when you mouseover the tech card
  • Road building path improvements
  • Added screen resolution selection to game menu

Graphical Improvements

  • New farm building
  • Added cloud shadows
  • Added birds
  • Added post processing effects
  • Borders are sharper
  • Unit shader changes
  • Building size changes

Bot Improvements

  • Bots build a lot of things they used to not build
  • Bots should be more challenging

Noteworthy Bug Fixes

  • Fixed a bug where catapults would not always attack when they should have
  • Fixed issues with unit attack advances
  • Fixed a bug where units could attack mountain and water hexes
  • Fixed a texture glitch that could occur during combat animations
  • Fixed a bug where units occupying enemy cities would only have 1 gold maintenance
  • And many more

Big thanks to ATotalParadox and all of our testers on Discord - especially Rpsaxy, Dragonofdark, Moulefrite, Anoc, Beldat, and Frrfrr

Windows 64-bit Hexarchy-Win64 Depot 1356811
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macOS 64-bit Hexarchy-Mac Depot 1356812
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