
Release Notes for 23rd April 2021
1.0.5 Changelog
Open Game
- Added Open Game for quick play. Accessible through Server Browser
RTS Improvements
- Added Yaw Rotation for RTS Camera and adjusted Camera Zoom
- Added adjustable Camera Scroll Speed. Can be adjusted in Options
- Implemented out of map bound selection filter (can no longer issue order out of the map)

RTS Scroll Speed can be adjusted from Settings -> Controls
Gameplay
- Added Option to Disable Base Defense Turret for Annihilation Mode
- Players can now drop a maximum of 3 Resupply Crates at a single time
- All Structures are now limited to a maximum of 8 per game except for Power Plants, Power Reactors and Turrets
- Assault Vanguard CAMG Homing can now target Vehicles and Structures
- Improved Sigma Turning Rate
- Reworked Vehicles Physics. Vehicles are less likely to get stuck when making sharp turns
- Ocular defense build requirement now change to Tier 1 from Tier 2
Balance Changes
- Improved Support Ordnance damage increased for Targeted Strike decrease to 25% from 50%
- Targeted Strike is now restricted from use near enemy base
- Power Reactor and Power Plant Health increased to 3,500 from 3,000
- Reduced AXR AEG Grenade EMP duration to 8 Seconds from 20
- Armory and Secured Mule Health increased to 3,200 from 3,000
- GSF Turret and AXR Turret Health increased to 3,500 from from 3,000
- Crawler Health increased to 5,800 from 5,000
- AXR Undeployed Structures Health are now equal to their deployed version
- Fabricator Transport increased to 8,000 from 3,000
- Turret Transport increased to 3,500 from 1,500
- Power Reactor Transport increased to 3,500 from 1,500
- Research Module Transport increased to 6,500 from 2,500
- XM45 Mag Package increased stability and decrease spread
- UA9 Tactical decreased rate of fire from 25 shots/sec to 22.2 shots/sec and has slightly increased spread.
- UA9 Tactical decreased maximum ammo capacity to 40 from 50
- Gauntlet CPC direct impact damage increased to 550 from 440
- Gauntlet CPC increased splash damage radius to 5M from 4.4M and increased splash damage to 500 from 350. Falloff remains the same.
- Gauntlet CPC charge time decreased to 2.4 seconds from 3 seconds
- APC max passenger size increased to 8 from 6
- Crawler default max passenger size increased to 6 from 4
- Crawler Cargo Improvement research upgrade now increases Crawler cargo size to 10 from 6
- GSF Turret, AXR Turret and AXR Ocular Defense visibility sight range & weapon range increased to 80M from 70M
- AXR Laser Strike direct hit damage increased by 20% (36 per hit from 30)
- MRPG maximum range increased to 85M from 70M
Fixes
- Fixed Interaction Ring sometimes being persistent on Players Screen
- Fixed Production buttons not refresh after a production is started (not grey out if insufficient resources)
- Fixed Echelon Crew being able to activate APS when deploying Mortar
- Fixed Multiple footstep Sounds Playing when an Officer go from FPS to TPS camera view (Eg. Aegis Shield)
- Fixed Footstep sound still playing while an officer is suiting up a Battlesuit
- Fixed Unit callout voice over play in 2D in offline mode
- Fixed Maelstorm damage indicator not showing on affected Vehicle
- Fixed Long Unit Names from overflowing the DeathCam Widget
- Fixed Phantom Drone not being destroyed when hacked by Exploit Vanguard
- Fixed Specialist not playing capture animation while capturing capture points
- Fixed Latency not showing for other Players in Scoreboard
Changed files in this update