Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

鬼谷八荒 Tale of Immortal update for 23 April 2021

[0423] NPCs are smarter! Optimization of the Reverse Destiny system and others

Share · View all patches · Build 6589494 · Last edited 23 April 2021 – 13:09:08 UTC by Wendy

Patchnotes via Steam Community

[0.8.2022 Version update] April 23, 2021 20:00 pm update

  1. Optimized the problem that the frequency of active interaction of NPCs has decreased.

  2. Optimized the problem that the breakthrough speed of NPC is too fast.

  3. Optimized the problem that NPCs may replace stronger skills with weaker ones when equipping skills.

  4. All difficulties in the breakthrough of the number of optional reversals of fate are adjusted to two times the original (the same rules as the hardcore(super hard, honghuang, torrent) difficulty).

  5. All difficulties will have red secret book drops when you defeat the Great Monster of the region. (the same rules as the hardcore(super hard, honghuang, torrent) difficulty).

  6. Fixed the problem that the soul skill of Gou Chen (in battle, each time you use the ability can stimulate the binding of Gou Chen once) will continue to stimulate the binding of Gou Chen during the use of the sword system's ability Demon Death Blade.

7.Fixed the problem that the Divine Spirit skill of Chongming (when taking damage, it can inspire a Chongming Strike to deal damage to the hit enemy) may not trigger after switching rooms.

  1. Fixed the problem that if you have a shield during the duration of the wind stance, you will not be invincible when you take ranged damage and will still consume the shield value.

  2. Fixed the problem that the fire stepping will block some non-ballistic skills (such as whirlwind knife, etc.).

  3. Fixed a problem where the mental technique (the recharge speed of a stance is increased when one has at least 6 levels ) could increase the cooldown time of a stance under certain circumstances.

  4. Optimized the mental technique (for every 1 point of wood potential can make your summoned object's stamina limit increase) in raising the stamina limit will also raise the same amount of current stamina at the same time.

  5. Fixed the issue that the Dual Spirit Symbiosis series may cause the cooldown of skills to be abnormal.

  6. Fixed when triggered the Qingdi relics, cannot trigger the shield spirit introductory series, the golden cicada false shadow series, the problem of the acquired talent of the soul-stirring streamer.

  7. Optimized the ballistics of the flower monster of the Qingdi relics so that it can penetrate obstacles.

  8. Fixed the problem that player's closeness to NPCs may be cleared in some cases.

  9. Fixed the problem that the consumption value when enlightening skills was incorrect.

  10. Fixed the problem that the invitation scene in the big map may not disappear under certain circumstances.

  11. Fixed the problem that you can use elixir in a friendly competition (usually cannot use elixir).

  12. Fixed the problem that the location of the five mountains' true shape map of the Eternal Ice Plain might appear in the Muxian Continent.

  13. Fixed the problem of not being able to collect life-saving elixirs given by others when the NPC backpack is full.

  14. Fixed the problem that the skill in the Dan Furnace (improve alchemy proficiency) was invalid.

  15. Fixed the problem that when opening other interfaces in the Soul skill interface, it may cause the Soul skill interface cannot be closed.

鬼谷八荒 Content Depot 1468811
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link