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Update notes via Steam Community

Tonight's build includes a few of enhancements for combat.

  • The sword power attack now uses a larger hit particle when it hits a monster. The previous once was too small and didn't show the damage output of the sword power attack.

  • Improved the combat animation system to allow you to dodge roll or run after performing a power attack without a delay. Previously the system would wait until the entire power attack animation was finished playing. This made it appear that you could roll/move even though you couldn't. The new system allows you to roll/move as soon as the character looks like they are back at their combat idle stance.

  • Made some other minor adjustments to the combat animation to improve flow from attacking to things like running, rolling, etc.

Also reduced the mini-mushroom volume and sound distance a bit more.

Seven more days until the official release!!!

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com

Windows HammerHelm Content Depot 664001
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