With this patch, all features are now in! All that's left before full release is some tuning, optimization and bug fixing. I don't anticipate many bugs at this stage as I've spent a great deal of time hunting them down.
Weapons / Towers
- Added weapon: Electrode. Mace that holds electrical charge.
- Added weapon: Laser. Speaks for itself.
- Added weapon: Laser.
- Cooldown indicators have been added to towers to assist in the zombie assault quests.
- The damage of a weapon placed on a [Tower Base] is now reflected in the tower's damage.
- Several new traps and trap upgrades have been added.
Misc
- Sharper graphics
- Damage from constant attack weapons is now applied every frame
- Mousing over / clicking on quest items now brings up the item info.
- Tutorials messages have been added for Camera Rotation and Crafting
- Several skills/items have been added to the rogue-lite menu.
Design Changes
- TNT will now no longer call a swarm of zombies unless it is used on a vault / safe.
- Each zombie has a specific damage type weakness.
- Weapons can now have multiple damage types.
- Severing the limb of a zombie is now chance based. The more sever damage, the higher the chance.
- Quest types can no longer appear consecutively.
- Quest 5 is no longer guaranteed to be a zombie assault.
- Players damage resistance to towers has been doubled.
- Running now occurs only after hitting shift.
- Zombie health has been reduced and zombie count has been increase.
Bug Fixes
- All melee weapons now have trails.
- Recipes that have blue crystals in ingredients will now correctly reflect the visuals of blue crystals.
- Gather particles should now only show up when it is possible to gather with the current weapon.
Known Bugs / Needs Tweaking
- Zombies hearing is a little too good around buildings. I will likely tweak this so they are less likely to go after the player when they are in a separate room / building.
- Sulphate can sometimes appear offset from the crevasse it is associated with.
- Build UI needs to update dynamically when returning to it after learning a new recipe.
- Build UI needs to update dynamically items in inventory change.
- Visual of build should have max durability
Changed files in this update