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Update notes via Steam Community

With this patch, all features are now in! All that's left before full release is some tuning, optimization and bug fixing. I don't anticipate many bugs at this stage as I've spent a great deal of time hunting them down.

Weapons / Towers

  • Added weapon: Electrode. Mace that holds electrical charge.

  • Added weapon: Laser. Speaks for itself.

  • Added weapon: Laser.

  • Cooldown indicators have been added to towers to assist in the zombie assault quests.

  • The damage of a weapon placed on a [Tower Base] is now reflected in the tower's damage.

  • Several new traps and trap upgrades have been added.

Misc

  • Sharper graphics

  • Damage from constant attack weapons is now applied every frame

  • Mousing over / clicking on quest items now brings up the item info.

  • Tutorials messages have been added for Camera Rotation and Crafting

  • Several skills/items have been added to the rogue-lite menu.

Design Changes

  • TNT will now no longer call a swarm of zombies unless it is used on a vault / safe.

  • Each zombie has a specific damage type weakness.

  • Weapons can now have multiple damage types.

  • Severing the limb of a zombie is now chance based. The more sever damage, the higher the chance.

  • Quest types can no longer appear consecutively.

  • Quest 5 is no longer guaranteed to be a zombie assault.

  • Players damage resistance to towers has been doubled.

  • Running now occurs only after hitting shift.

  • Zombie health has been reduced and zombie count has been increase.

Bug Fixes

  • All melee weapons now have trails.

  • Recipes that have blue crystals in ingredients will now correctly reflect the visuals of blue crystals.

  • Gather particles should now only show up when it is possible to gather with the current weapon.

Known Bugs / Needs Tweaking

  • Zombies hearing is a little too good around buildings. I will likely tweak this so they are less likely to go after the player when they are in a separate room / building.

  • Sulphate can sometimes appear offset from the crevasse it is associated with.

  • Build UI needs to update dynamically when returning to it after learning a new recipe.

  • Build UI needs to update dynamically items in inventory change.

  • Visual of build should have max durability

Windows Grave Complex Content Depot 1491481
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