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Update notes via Steam Community
  • Decrease drag on mage light projectile

  • Try to fix errors when unloading scenes with active AI

  • Increase bow damage, shadow distance, xp to gain high levels

  • Prevent minotaur boss from showing up in very early occupied village missions, presenting a harder than intended challenge for the player

  • Fix small birds preventing the player from walking over them

  • (Applies to new games) Mercenary leather ghost and zombie now start the game requiring to be researched, in order to be more consistent with the other units

  • All units now only require a certain level wizard tower, rather than any particular building, to unlock. The other buildings are cheap enough in the current design it wasn't really an investment to build them, so was just an extra step that didn't involve interesting decision making

  • Fix bug causing units to stand around and not attack targets at a different height when already nearly at the correct attack range

  • Move occupied village player spawn points to not spawn so far away in some cases

  • Increase velocity of mage light to better suit the bow at night

  • Fix player bow trails

  • Fix pressing escape to skip dialogue

  • Better entropy projectile effect

  • Updated graphics for unit command wheel used with gamepad

  • Removed SH_Leaf.shader (1 keyword) and several particle instances using it for falling leaves vfx in LinearMission1.

  • Attempt to reduce odd crashes reported by analytics

  • Decrease damage of volatile explosion by half

  • Orgasinator: Fix player too high health with high constitution

Windows Empire of Ember Content Depot 980641
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