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TaleSpire update for 22 April 2021

Early Access Patch 03

Share · View all patches · Build 6583535 · Last edited by Wendy

Patchnotes via Steam Community

This patch brings an assortment of fixes to issues reported by the community.

Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.

  • Fixed a bug where deleting a tile or prop could leave behind the colliders
  • Line-of-sight dependency issue no longer causes other systems to not be initialized
  • Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
  • Fixed a case where moved tiles were pickable when hidden
  • Fixed a case where the hide-plane can skip tiles at certain positions
  • Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
  • Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
  • Fixed a bug which could result in creature state not being saved
  • Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
  • Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
  • Fixed an error when trying to respawn a deleted unique creature.
  • Fixed a bug allowing players to teleport creatures they don't own
  • Fixed spelling in the grid sample button tooltip
  • Improve region handling of tile size and ruler measurements
  • Fixed incorrect help bar entry for creature teleport
  • Improved stats and hp handling of large values
  • Fix significant lag when pressing the zero key in the main menu

More updates coming soon!

TaleSpire Depot Depot 720622
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