Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This patch brings an assortment of fixes to issues reported by the community.

Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.

  • Fixed a bug where deleting a tile or prop could leave behind the colliders
  • Line-of-sight dependency issue no longer causes other systems to not be initialized
  • Fix a bug where tiles that were moved, were then not interacting correctly with the hide-plane
  • Fixed a case where moved tiles were pickable when hidden
  • Fixed a case where the hide-plane can skip tiles at certain positions
  • Fixed the slab tool as it was not respecting the rebinding of the 'rotate 90 degrees' button.
  • Fixed a bug where interactable assets were using the wrong colliders if they had a mix of static of dynamic parts
  • Fixed a bug which could result in creature state not being saved
  • Fixed a case where leaving photo-mode while UI was hidden caused some UI to be invisible
  • Fixed a bug where the initiative list is cleared if you delete the creature who is currently active
  • Fixed an error when trying to respawn a deleted unique creature.
  • Fixed a bug allowing players to teleport creatures they don't own
  • Fixed spelling in the grid sample button tooltip
  • Improve region handling of tile size and ruler measurements
  • Fixed incorrect help bar entry for creature teleport
  • Improved stats and hp handling of large values
  • Fix significant lag when pressing the zero key in the main menu


More updates coming soon!
TaleSpire Depot Depot 720622
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link