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Endgame: Road To Salvation update for 22 April 2021

0.7085 hotfix

Share · View all patches · Build 6580680 · Last edited 22 April 2021 – 02:52:05 UTC by Wendy

Patchnotes via Steam Community

Survivors!

So far, no bugs have been reported, so that's good news! I noticed certain vehicles tend to skid around for no good reason sometimes, so I made a small patch for that issue. As always, send your bug reports to the forum or send us a message on social media, I'll get on it as soon as possible. If you do encounter any issues with the game, please be specific. If you have any feedback or ideas you would like to see implemented in the game, I can try to work that in as well. I've received some good feedback from customers already, and I'm looking forward to hearing more of your stories. If you enjoy the game, feel free to leave us a review.

I am currently working on the first content update V0.0709. I've created three new maps called Baytown, Floodway, and Shield. Baytown is a cozy lakeside town to loot and destroy, complete with a docks area with warehouses and a scenic overlook. Floodway is somewhat based on an area near my hometown, a map with a random bridge over a shallow creek. Shield is a common travel map with a straight highway blasted through the rocky hillside, contains a small lake and a few structures. These maps contain randomized structures, loot, enemies, and have the possibility of spawning radio towers for free caravan upgrades. I'll be doing my best to add more content as the early access period goes on.

Fixes:

  • Vehicle traction + stability fix
  • Player ragdoll add collision with destructible meshes
  • Water kill collision tweak - Unfortunately affects every level. I'll keep these type of tweaks to a minimum for quicker update times.

New Content coming with next update:

  • Map-Baytown
  • Map-Floodway
  • Map-Shield

IndieAnonGames

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Windows Endgame: Road To Salvation Content Depot 1264921
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