Fixed a soft lock that could occur after the previous update. The pipe audio added temporary objects that would parent themselves to objects inside the pipes to play appropriate locational sounds. If one of these objects got parented to a part of a dog's leg, then some of my collision code would fail when a new dog was created, causing the game to soft lock. This fix adds an appropriate null check to avoid the issue.
Fixed a few errors surrounding pipe audio. Nothing that would cause noticeable issues beyond some improper sfx timing. Still a few minor lingering issues here, but I wanted to get a fix in for the above soft lock.
If you tried to pet a cocoon that loaded into the game with a full heart meter, the meter would not display correctly.
Fixed the spelling of "Occurrences" inside the gut flora field guide menu. How did you all let me get away with this for so long!
- Added sfx for when the camera moves into and out of a den.