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Update notes via Steam Community

This Hotfix includes miscellaneous tweaks and fixes.

Patch #21 Hotfix 2 Changelog 21/04/2021

General

  • Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp

  • Fixed cheese spots on HRD_Crossroads and HRD_Taiga

  • Adjusted some spawns slightly on FL_Castello

  • Reduced fire ballista bolt ship damage on FL_Castello.

  • Resized some textures a bit to allow compression

  • Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable

  • Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit

  • Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)

  • m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.

  • Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.

  • Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play

  • Fixed some potential issue in forward block collider detection

  • Strike early release no longer deals damage to objects

  • Removed Block view tolerance in armory stats UI since it's no longer used

  • Fixed incorrect team damage setting on Skirmish

  • Fixed pre PlayFab progress not being imported for returning players

  • Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers

  • Fix attempt for a rare crash that could happen due to multithreaded shared pointer access

  • Fixed a rare client crash

Windows 64-bit MORDHAU Content Windows Depot 629761
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