This Hotfix includes miscellaneous tweaks and fixes.
Patch #21 Hotfix 2 Changelog 21/04/2021
General
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Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
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Fixed cheese spots on HRD_Crossroads and HRD_Taiga
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Adjusted some spawns slightly on FL_Castello
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Reduced fire ballista bolt ship damage on FL_Castello.
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Resized some textures a bit to allow compression
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Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
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Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
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Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
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m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
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Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
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Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
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Fixed some potential issue in forward block collider detection
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Strike early release no longer deals damage to objects
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Removed Block view tolerance in armory stats UI since it's no longer used
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Fixed incorrect team damage setting on Skirmish
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Fixed pre PlayFab progress not being imported for returning players
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Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
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Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
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Fixed a rare client crash
Changed files in this update