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This Hotfix includes miscellaneous tweaks and fixes.

Patch #21 Hotfix 2 Changelog 21/04/2021


General
  • Finetuned positions of a few purchasables on HRD_Grad, HRD_MountainPeak and HRD_Camp
  • Fixed cheese spots on HRD_Crossroads and HRD_Taiga
  • Adjusted some spawns slightly on FL_Castello
  • Reduced fire ballista bolt ship damage on FL_Castello.
  • Resized some textures a bit to allow compression
  • Spawn screen now updates widgets more frequently, fixing cases where a newly captured point wasn't clickable
  • Throwing knives, throwing axes, javelins, rocks, smoke bombs and fire bombs no longer disarm on hit
  • Fixed a bug where flinchable state was being overriden, causing some cases to be flinchable when they shouldn't e.g. ragdoll falling (which allowed downed players to parry)
  • m.DrawTracers now shows red and yellow tracers separately. Red cannot collide with environment.
  • Increased number of tip traces that ignore environment from 2 to 4, which reduces chances of hitting static objects towards the tip of the weapon.
  • Added m.VisualizeBlockCollider to visualize block and forward block colliders, only works in local play
  • Fixed some potential issue in forward block collider detection
  • Strike early release no longer deals damage to objects
  • Removed Block view tolerance in armory stats UI since it's no longer used
  • Fixed incorrect team damage setting on Skirmish
  • Fixed pre PlayFab progress not being imported for returning players
  • Added bUseOfficialBanList and bUseOfficialMuteList settings to Game.ini; defaults to False, setting to True allows the official server ban/mute lists to take effect on community servers
  • Fix attempt for a rare crash that could happen due to multithreaded shared pointer access
  • Fixed a rare client crash
Windows 64-bit MORDHAU Content Windows Depot 629761
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