Another patch to fix some bugs and add some requested features.
We're going to take a small break to recover from the heavy few weeks we've had but we'll be back soon and to continue working on patch 1.2.
- Tim & Tom
Patch 1.13
// New
- Disable tutorial messages. (Gameplay Options)- Training Dummy at the castle to practice achieving critical hits.
(this system scales with difficulty)
// General
- Better Icon and a pulse for Aron on the big map.- Shift + Q no longer forces dash.
- Enemy camp liberation logic changes
- Minor animation fixes Aron. (Unarmed movement and Dual blade attack anim)
- Fixed a bug that would block certain input on respawning. (when players tried to open a menu too early)
- Skill tree and skill points loading method completely overhauled (In case of failure the restore function has been improved)
(unfortunately lost skill-points in broken saves can't be recovered)
- Challenge mode now supports interuptable attacks again for enemies to improve the flow of combat.
- Minor Controller UI updates
- Dialogue - Mouse -> More consistent clicking through dialogue
- VO blocked on certain enemies that'd keep making noises after they'd died.
- Fixed and issues with the FOV resetting to default values after certain actions.
- Fixed a rare instance of a double spawn happening after going to a camp.
- Cows are hidden during cutscenes.
- Lever animation plays properly on load
- Aron's big head will no longer appear in intro menu
// Animals
- Animal logic updates- Changes to animal run logic
- Changes to animal patrol logic
- New idle animation setup for animals
// The vault
- Saving for library puzzle- Ladder changed
- Book projectiles despawn faster
- Book enemies now save
// Shadow's Edge
- Changes to enemy spawns- Asset loading changes.
- Minor landscape changes.
- Minimap fixes (things on the right side)
(Known issue: edge icons are still rotated weird on that map but point in the right direction)
// Rive
- Dragon appearance updated- Mom materials updated
- Minor landscape changes
- Minor foliage changes
- Fox now automatically removed after dying. (Corpse won't stay until 8 years later)
Changed files in this update