Changes coming to Early-Mid Game
After a very long meeting discussing the early-mid game we have come to the following conclusions. Do read and tell us your thoughts in #factions-public-beta-suggestions . We will have this out in its first form this Friday on Public beta as a early test.Early Game Changes: Time-lapse GIF to demonstrate!


- Chelsey limited to a sphere that expands over time. Enter at your own risk. (not shown, invisible ingame right now)
- Chelsey's infectivity way up
- Chelsey's lethality up
- No longer captures territory
- Things she infects in one strike become more infectious than normal
- Red Sphere means Chelsey infected someone at that location
- Purple Sphere means a victim infected another victim
- Chelsey's lethality up
- No longer captures territory
- Things she infects in one strike become more infectious than normal
- Chelsey will no longer capture zones but instead spawn randomly somewhere on the Island(Intent on spreading the Pangu Virus at all costs, goes on a kill spree on civilians)
- Infected will grow structures from their bodies when enough have been Infected
- They will also mutate to special infected from the ones that are infected during combat from going into hibernation around pods they make
- Civilians will now litter the entire map populating the world and providing a constant source for Chelsey to infect
- Hordes/Horde timers will be gutted and made more into a dynamic system where zones on the fringes/zones that are under attack would grab infected within a zone and group them up to help defend or attack a nearby point constantly
- Winters will no longer start on the top left Island and you'll get to choose your starting Location
- Chelsey will be "Zoned" initially as the game progresses she'll gain the ability to explore more around her(You cannot scare her away anymore so encounters will be deadly if you walk into her Hive)
- If you Destroy her Hive she will retreat across the map and attempt to start over
- Humans when killed by infected will always become infected now
- Zones will transition from Green(Safe),Yellow(Signs of Infection, Red(Extreme signs of Infection) as Chelsey spreads to a zone it is possible to own a zone shes spreading within (No more Ninja captures)
This will encourage players to explore the map and think about how they can effectively protect the civilians as Chelsey seeks to spread at all costs
Reference on the stages we are aiming for as we expand upon the Early-Mid game
https://www.youtube.com/watch?v=DqiTht9iq0k
https://www.youtube.com/watch?v=s1eDEhRR_W0
You can now opt-into the experimental build ! More info here
https://steamcommunity.com/games/979640/announcements/detail/3047224528975328660
Patch Notes - 0.7.95 Ammo Box auto Grab and other QOL Changes

Patch notes to both builds Public/Beta
- Added cliffside hotel
- Radio Music System revamped/bug fixes
- Speculative crash fix for medic AI
- Fixed the Hospital spawn node 'turning on' strangely if no infected zones remained (was remnant of pre-Chelsey system stuff from years ago)
- Used that to improved Spawn Node logic to not continue spawning infected if there's no available 'infected slots' (i.e. existing infected in the world are equivalent to the number of total infected left)
- New Main Menu added
- Fixed Options not saving/displaying properly / other various options bug fixes
- Fixed Sentinel North not properly providing money when captured on the smaller Treasure Island map (wasn't properly referenced in the Zone Manager for that map)
- Fixed typo in its name (this may mess w/ saves!)
- Slightly boosted Ammobox Nav range to 105x105 (from 100x100)
- Added manual zoom in and out for trackball users
- Improved Chelsey 'anti-death' safeties if the player doesn't have shredder rounds yet
- Improved horde clearing loop
- Added a speculative crash fix to it for https://discord.com/channels/469412014427602944/705202412562022400/833260530839846912
- Minimap audio spam fixed' (to prevent POI spam on the minimap)
- Added extra cooldown logic to TUGS detection for individual Juggernaut/Leviathan detections
- Hover ability fixed on main menus
- Fixed Landmines prematurely exploding
- Fixed an erroneous spawn pod position in Ellens Point (PRSG8)
- Culling distance adjustments across open world map
- Hooked up the Automatic Ammoboxes ROE option (w/ save/loading, etc.)
- Rewrote most Custom Game option hovertips
- Adjusted the Custom Game hovertips to appear a bit further to the right of the mouse cursor, and a bit further up
- Fixed the Treasure Island Tutorial not properly tracking the constructed Command Post Trucks
- Fixed a BP error message caused by the new main menu potentially trying to shut down music that's not playing
Cepheus Protocol Novelization is now available on Steam Store!
Changed depots in dev-operations branch