- Remaining players should now see a "Game Over" screen if the last remaining player leaves while alive
- Picking up a battery after your flashlight dies should now restore some of the battery and turn on your flashlight immediately after picking it up
- Flashlight now casts shadows from objects and should no longer go through walls and other objects
- (Hopefully) Fixed the issue of de-syncs occurring, especially when playing with either 3 or 4 players. Loading screen will now remain until all players have successfully loaded in (if it doesn't alt-tab out and close the game, then create a new room and try again).
- Maybe made the in-game voice chat better. If you can hear all players then spectating after you die should allow you to hear both who you are spectating at all times and the players around them locally (this is still very much a work in progress).
- Changed a few AI values
Dev's notes:
I will most likely focus on the AI for the next update, hopefully get it to a point where it is incrementally more aggressive to the point where it functions really well and is fun to play against. Also maybe a bit more jump scary next update? Other than that really just polishing the game up more this week. There's a new map in development that should be ready about 2 weeks from now (which is also smaller). Haha developing a fun co-op horror game as an indie dev is a lot more work than I expected. Who knew? ¯\_(ツ)_/¯
Operator Alpha 1.2.4 Update (April 20th, 2021)
Update notes via Steam Community
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