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Update notes via Steam Community
  1. STEAM CONTROLLER SUPPORT
    We now use the steam API to manage controllers. It is much easier and avoids a lot of headache. Thanks Valve!

  2. CHANGED CONTROL SCHEME
    We revisited all controls in the game to make them feel more "natural", both on keyboard and contoller. We introduced the "jump" action that is no longer the same as "Up" and we separated the actions "Grab" and "Interact". Any continuous action that must be performed with hands is now a grab action even if does not require to keep the button down (i.e. grabbing rope, monkey walk, poles and so on). Any interactions with other objects in world (levers, wheels, teleports and such) is now an interact button

  3. ADDED A TIMER FOR HOLDING THE GRAB BUTTON
    It was possible before to just keep the grab button down for the entire play session and not be worried about grabbing an object at the right time. We added a timer so, if the button is pressed for too long, it will be ignored. This forces the player to use the button when they really want to grab something and pay more attention to the environment. The timer is generous so it does not make the grab action too hard.

  4. IMPROVED DEFAULT CONTROLLER CONFIGURATION ON STEAM
    We added separated actions to navigate the menus. This makes the controller feel more natural.

Windows 64-bit IMPAVIDVM Content Depot 1398221
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