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Update notes via Steam Community

Version 0.3.4

Changes

- Minimap is now more precise.
- Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying).

Fixes

Gameplay
- Fixed all reported FPS drops; if any FPS drops happen after updating to this patch, please report them!
- Mountain music now correctly loops.
- Crystals accrued during the forest biome are correcty counted towards the total.

Graphics
- Dialogue flickers on non-16:9 resolutions.
- Laser rifle effect stops if the player is interrupted while shooting (death, chest interaction, etc.).
- Fixed gem counter sometimes not showing the correct value.

Terrain
- Energy walls are hidden on rooms without enemies.
- Fixed some enemy spawn zones that caused enemies to go inside terrain.
- Fixed several collisions in new zones that caused problems like allowing the player to climb pillars or go into unpathable terrain.
- Fixed some levels which caused drops to go into unpathable terrain.

Save files
- Mouth chests in mountain biome now correctly restore their state when loading a save file.
- New breakable traps in mountain biome now correctly restore their state when loading a save file.
- Fixed having two different bear traps in inventory when loading from a save file.

Enemies
- Healbot now doesn't try to heal a broken Architect.
- Overseer and Architect now avoid going outside of the playable area.
- Architect's summoned turrets now do not provide energy and do not drop any loot.
- Stork Loot quest summoned enemies now can't drop any loot.

Spettro
- Spettro doesn't glitch anymore during the Stork quests.
- Fixed Grool interaction with Spettro if the doggo interrupted an attack.
Windows Medievalien Content Depot 1372221
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Linux Medievalien Depot Linux Depot 1372222
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