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Medievalien update for 20 April 2021

Version 0.3.4

Share · View all patches · Build 6572037 · Last edited 20 April 2021 – 17:46:21 UTC by Wendy

Patchnotes via Steam Community

Version 0.3.4

Changes
  • Minimap is now more precise.
  • Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying).
Fixes

Gameplay

  • Fixed all reported FPS drops; if any FPS drops happen after updating to this patch, please report them!
  • Mountain music now correctly loops.
  • Crystals accrued during the forest biome are correcty counted towards the total.

Graphics

  • Dialogue flickers on non-16:9 resolutions.
  • Laser rifle effect stops if the player is interrupted while shooting (death, chest interaction, etc.).
  • Fixed gem counter sometimes not showing the correct value.

Terrain

  • Energy walls are hidden on rooms without enemies.
  • Fixed some enemy spawn zones that caused enemies to go inside terrain.
  • Fixed several collisions in new zones that caused problems like allowing the player to climb pillars or go into unpathable terrain.
  • Fixed some levels which caused drops to go into unpathable terrain.

Save files

  • Mouth chests in mountain biome now correctly restore their state when loading a save file.
  • New breakable traps in mountain biome now correctly restore their state when loading a save file.
  • Fixed having two different bear traps in inventory when loading from a save file.

Enemies

  • Healbot now doesn't try to heal a broken Architect.
  • Overseer and Architect now avoid going outside of the playable area.
  • Architect's summoned turrets now do not provide energy and do not drop any loot.
  • Stork Loot quest summoned enemies now can't drop any loot.

Spettro

  • Spettro doesn't glitch anymore during the Stork quests.
  • Fixed Grool interaction with Spettro if the doggo interrupted an attack.
Windows Medievalien Content Depot 1372221
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Linux Medievalien Depot Linux Depot 1372222
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