Hello all,
based on your feedback and suggestions, I've rebalanced some core aspects of the gameplay - mainly, the zone maps were reduced by 30%.
Along that, other elements of the game were adjusted to make the game less repetitive, like the absorption of mutators, etc..
Let's summarize it in the changelog:
v.1.0.0+49
Added 'black & white' ability icons option (can be set in Game Settings)
v.1.0.0+50
Necroreavers: added new trait "Necro blood", reduced their HP.
french loc.updates
gx updates
status effect icons UI update
v.1.0.0+51
bugfix (traps hidden)
v.1.0.0+52
Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn.
Also added 'Black & white' status icons draw option (via the Game Setting).
v.1.0.0+54
Added Necroreavers to starter party (unlocks when you reach zone 4)
small updates
Necro Blood: reduced duration 3 -> 1
v.1.0.0+56
Zones size reduced by 30%
Forsaken fortress removed from 1st zone
v.1.0.0+57
Every vampire should have 'Super healing'
Stunned icon moved to other location to not overlap status icons
v.1.0.0+58
russian loc.updates
Deathcatcher: reduced his base AGI for lower difficulties (expl., adv., veteran) to make his crazy charge-jumps a bit less frustrating for newer players
reduced absorption times by 25% (11,22,33)
beast turtle gx fixes (helmet)
Necro blood stacking fix
That's it for this update!
Enjoy,
David
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