_After suffering devastating amount of losses, the units had to regroup and formulate a new plan of attack. One that the enemy couldn't anticipate.
For it wasn't a war of just swords, shields and magic any longer... there had to be a greater plan of attack. At the dawn of a new day, approaching in their glorious machinery, the call for help was heard. It's response: catapulting units to victory!_
Catapult behavior:
- Catapults cost income to recruit just like normal units as indicated next to their icon.
- Catapults contribute to the unit cap limit.
- They have high armor and health. They deal low splash damage to enemies but very high damage to towers.
- They have a very large attack range, but will only engage in battle if there are units pushing ahead.
- If your forces are pushed back to your towers, catapults will not engage enemies until you begin pushing ahead.
Catapult types:
- Rank 1 Catapult: Wooden Catapult. No ability.
- Rank 2 Catapult: Thrapper Catapult.
Ability: Quick Fire. Releases a wave of rocks in rapid succession. - Rank 3 Catapult: Spiked Catapult.
Ability: Spike Smash. Charges forward at incredible speed, smashing into enemies and shooting spikes.
Gameplay:
- Reduced XP gained from visiting previous levels slightly.
- You can now zoom in/out of battle using mouse scroll or keypad + / -. Arena mode does not have the zoom feature.
- Added loading screens. Tips will display periodically as the game loads.
- Added catapults to Tower Rush.
- Reworked the UI for stage battles. Hovering over units now displays their ability descriptions.
- Added option in Settings to disable unit descriptions pop-up when hovering on units.
Guardians:
- Improved Castien's 'Frenzy' ability damage.
Arena:
- Reduced gold gain from killing enemies in Arena.
- Reduced the 'Bruiser' unit ability damage. (Unit that flies overhead and pounces down on an area).
- Enemies now display star-rating next to their health.
Bug fixes:
- Fixed Divine Herald ability 'Orb of Absorption' from having a permanent effect.
- Fixed Favor 'Quick Hire' from resetting previously earned unit upgrades.
- Fixed random issues with unit upgrades not taking effect.
- Fixed layering problems between units/enemies.
Changed files in this update