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Contagion update for 19 April 2021

Small Update:

Share · View all patches · Build 6566020 · Last edited by Wendy

Patchnotes via Steam Community
  • Added "array<int> Utils.FindEntityInSphere( Vector& origin, float& size )" to the API
  • Added the new snow particle

  • Added static view camera option (useful if you get motion sick, or if the camera just oofs up on high latency servers.)

  • Added item_money for flatline. Money now gets spawned from the zombies when they get killed. Assisted players still get instant money. The money also cannot be picked up by other players. The entity also fly forwards the player after 3 seconds if they do not pick it up.

  • Added new thirdperson animations for survivors (such as the fire extinguisher finally having their own animations)

  • Added "View Camera Static" under Options > Video

  • Added "Reverse/Inverted Mouse" under Options > Mouse

  • Updated Memory Management (More stability)

  • Updated Zombie AI hitboxes

  • Updated population nav data, to allow custom zombie models to use "HELMET" and "TYPE_FAT"

  • Updated translations

  • Updated zombie damage factors, changed the cvar names, they are now called:

  • Updated Zombie AI damage dealt on their bodies and made officers with helmets being able to be goryfied, and that fat zombies takes a few more shots to their body to kill

  • Updated mysterybox, no longer gives duplicate melee weapons

  • Updated survivor animations to use revolver reload animation activity when using revolver and/or 357

  • Updated character select weapons to set specific attachments on them

  • Updated Phone System (code cleanup and fixed the phone having problems on extraction and flatline for player 2 and/or 1)

  • Updated weapon attachment system (now all weapons use proper attachments on their world model)

  • Fixed background being ontop of buttons (dropdowns) on the mainmenu

  • Fixed binding keys to reload the entire tab

  • Fixed weapon bash killing zombies if it hits their head (it thought it was a fatal blow when it wasn't)

  • Fixed weapon_zombie causing an error model when dropped (and quickly removed)

  • Fixed female zombie animations for both leg gib not being played

  • Fixed -tools not working

  • Fixed ce_roanoke softlocking because of Hammer I/O going bonkers

  • Fixed controller 2 not being set for some unknown reason

  • Fixed client sided ropes

  • Fixed bot's zombie AI not working on Panic gamemodes

  • Fixed flamethrower on Flatline causing friendly fire when it shouldn't (if FF is disabled)

  • Updated ce_roanoke_halloween (Removed obsolete Hammer I/O)
  • Updated ce_roanoke (removed some obsolete hammer I/O)
  • Updated ce_biotec_christmas version (fixed some brushes using the wrong texture)
  • Updated the as scripts (and the vscript) for ce_biotec
  • Updated the navigation mesh for ce_biotec, this should fix where the AI goes "where is player" for some reason or another.
Angelscript API:

Monochrome Discord:

Contagion Content Depot 238431
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Contagion Client Shared Base Content Depot 238432
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