This week you are receiving an additional update, dedicated to world map balance and the next part of reworked questlines. We are moving a world boss Ragi the Renegade to the new spot, to mirror his placement with other nations' world bosses. Due to that change, the terrain around Twinfall and surrounding lands have been reworked to have a similar layout to its counterparts on the other sides of the map. As a bonus, we are adding a few terrain and equipment model fixes.
Changelog v.0.9,6.9f1 Beta
Reshaping the world
– Ragi the Renegade world boss has been moved to the proper spot on the map. From now on, all three world bosses are in dedicated spots, with fair and unified placement on the map for every nation. The event that leads to the fight with the boss has also been improved, you will be able to find some differences in the huskarl’s part of the event.
– Terrain between Twinfall, Ulfgard, Seaclaw, and Hordun Temple has been redesigned to provide similar gameplay purposes like terrain on those links counterparts on other nations sides of the map. You can see the changes on this picture:

Removing part of the terrain, adding some in another place, and adding a water obstacle will encourage players to move on the main link between locations, and prevent roaming from and to the middle of the map, like on every other counterpart of such link in the game world.
We also turned the Twinfall underpass to move it more towards the middle of the map and balance the layout of the castle.
For this reason, the terrain next to the Twinfall changed a bit, we will give additional time for the owners of this castle to adjust if necessary. We don't want to stop SoW's around the map, so every token which will be put into Twinfall, and only Twinfall, will be taken down on the maintenance until Wednesday maintenance. Thanks to that, the first possible attack on Twinfall will be possible by Thursday.
– Mereley Lumbermill and Basilea Mine’s questlines have been reworked. The new questlines follow the new rules that made a huge positive difference in player perception and gameplay experience. The old ones were stretched over a large area and even guided players to enemy lands. From now on, “The Lords of the Trees” (Ismir) and “The Plague of Wolves” (Sangmar) questlines are more story-rich, player-friendly, and will not require traveling to distant areas to complete them. The rework introduces some changes in the terrain in the quest area, new locations with new enemies, and new challenges. Have fun!
– Hearing our community voice, we are also adding the possibility to collect SoW deactivation points in events on the middle of the map:
[Group event] Black Sickle – the Chief
[Group event] Temple of Doom – Prioress
[Group event] The Griffins Company – the Chief
[Group event] The Grey Company – Chief
[Group event] Rogue Highlanders – the Chief
[Group event] Outlumbered – the Chief
[Group event] Heathen Plague – Butcher
[Group event] Enclave of the Rejected – King of the Damned
Other changes and fixes
– Added support for equipment animation to weapon prefabs. Thanks to that we will be able to use the new system in various equipment in the future.
– Fixed the issue causing some equipment materials were one-sided what could lead to some visual errors
- Fixed the issue causing female characters were unnecessarily unsheathing two-handed weapons on the character creation screen
– Fixed the issue causing some bridges textures were not shown properly
– Multiple terrain fixes across the game world
By the way, we have finally given out the 'Fireborn' title to everyone who should receive it!
Changed files in this update