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Update notes via Steam Community

There is a new Demo update available. See the list of change below.

There is also a new map Daytona which is second map of our ongoing community challenge. Join our Discord and have a chance of wining the Steam Key.

Changelog

New features

NEW: Brake at Signal, Stop at Signal penalization in scored maps  
NEW: Daytona timetable map  
NEW: Font for simplified Chinese configuration  
NEW: Language selection in the Options  
NEW: Reset UI scale button  
NEW: Run through penalty for scored maps  
NEW: Station signs can be clicked in the editor to show Station definition  
NEW: Track, switches and other elements can be selected only by holding CTRL.  

Updates

UPDATE: Building enabled hidden from the editor, controlled by selected Mode  
UPDATE: Building enabled hidden from the editor, controlled by selected Mode  
UPDATE: Coach Yard station renamed to Yard on Prague map (to prevent confusion)  
UPDATE: Don't remove tracks with right click when doing track speed change  
UPDATE: IC trains from CoachYard made more probable to be generated soon after train stabled.  
UPDATE: Keep tracks white outside building in the Editor  
UPDATE: Localizations update  
UPDATE: Manual signals on autoblocks in Prague and Washington. Autoblocks speeds set to 40 kmph  
UPDATE: New platforms have proper sinks in the editor  
UPDATE: Scroll to the Unlock when clicked on 'Unlock Autblock' etc.  
UPDATE: Select station name when adding new in the editor  
UPDATE: Show upgrade / downgrade cost when changing track speed  
UPDATE: Smaller UI scale as default  
UPDATE: Wider build buttons (more space for translations)  

Fixes

FIX: Allow track speed change between close signals  
FIX: Autoblock with train can be properly selected for sensors and routing  
FIX: Better precision of speed upgrade/downgrade tool in the editor  
FIX: Better scrolling score display in timetable maps  
FIX: Black background options label translate  
FIX: Build a loop into itself v3  
FIX: Build Autblock in editor translation  
FIX: Can't accept trains on tracks without sinks  
FIX: Can't change manual signal when not active  
FIX: Can't upgrade not active signal  
FIX: CoachYard automated scheduling did not work for advance < 2 => advance 1 fixed, 0 forbidden.  
FIX: Custom Endless maps with trains having more than 3 stops  
FIX: Don't hide tunnel connectors when changing speed  
FIX: Downgrade speed of tunnel in editor was not possible  
FIX: Fixed that CoachYard & FreightPlatform in distance 6 was possible to build but not load from save  
FIX: Fixed that displaying of upgrade cost actually added downgrade cost to Wallet  
FIX: Flexible pause menu (translations fit)  
FIX: Loop can't be built on one continuous track  
FIX: Main menu showing proper map cateogry  
FIX: Order of stop now matters in when computing next stops.  
FIX: Pause menu was visible during map load  
FIX: Proper colliders for newly built tracks  
FIX: Proper level of detail for newly built components (based on zoom)  
FIX: Proper pause when clicked on the pause button (can be unpaused with space)  
FIX: Removing sink in the editor creating platform-locked signal  
FIX: Restart tutorial button translation  
FIX: Sinks set to max speed  
FIX: Station signs proper size when using localized names  
FIX: Timetable items properly maximized  
FIX: Trains cannot be accepted on platforms without sinks  
FIX: Vertical scrollbar on contract offerings (destinations)  

Happing Dispatching!

Windows Rail Route [win] Depot 1124182
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macOS Rail Route [mac] Depot 1124183
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Linux Rail Route [linux] Depot 1124184
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