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Voidigo update for 20 April 2021

Voidigo v0.0.4 - The Shop Update

Share · View all patches · Build 6563047 · Last edited 20 April 2021 – 11:46:10 UTC by Wendy

Patchnotes via Steam Community

Check out the full shop update artwork by Monika Tuominen:
https://www.artstation.com/artwork/KrZ9Vr

---**

**---[h2=NEW]NEW[/h2]

  • The Shop - Will now appear in the safe area.
  • Void Challenger - After unlocked, this entity will show up in the start room. Interact with them for an additional challenge.
  • Arc projectiles (Formless Rocks etc.) can now be blocked.
NEW POWERUPS
  • Token of Jhase
  • Criminal Isopod
NEW WEAPONS
  • Voidshot
  • Voidpiercer
  • Voidcaster
  • Voidasher
  • Voidunker

---[h2=CHANGES]CHANGES[/h2]

  • Player Stomping - Collision size is a bit bigger.
  • Player Sprinting - Now breaks lootables in a bigger area.
  • Porko Hut - Now should consistently spawn more rooms inside.
  • Difficulty - Names and descriptions have been tweaked to better fit the difficulties.
  • Beacon Activation - Does not scare the boss away anymore.
  • Area Lock - Area is not locked when boss is about to spawn anymore. Now unlocks immediately on a beacon activation.
  • World Generator - Tweaked to make areas look less square.
  • Bullet Collisions - New and improved system.
  • Enemy Currency - Now spawns right as the enemy dies and not when they have finished dying.
WEAPON CHANGES
  • Melee Durability - Now not affected by hitting critters.
  • Blocking - Some changes to make blocking melee attacks feel better and more fair.
NPC CHANGES
  • Bosses now spawn a Powerup Bundle, instead of spawning it from the Antivoid Portal.
  • Bosses can now spawn in start and safe area in The Void.
UI CHANGES
  • Area Map - A bit more compact and now shows what area is the current area more clearly, as well as showing the correct active area when inside an enterable.
  • Unlock UI - Can now trigger anywhere, so you can see what you unlocked without going back to the camp.

---[h2=BALANCING]BALANCING[/h2]

  • Currency Eater - Feed price is now constant and much cheaper. Rewards are also a bit better.
  • Double Shop - Now much cheaper.
  • Difficulty - Damage multiplier curve have been tweaked to not be as steep of a jump between difficulties.
POWERUP BALANCING
  • Arctic Pepper - Lower ice strength.
  • Freezing Icon - Lower ice strength.
  • Glacial Sole - Lower ice strength.
WEAPON BALANCING
  • Gun Slap - Now faster.
  • Normal Snake - Buffed, higher chance to spawn a snake.
  • Quadzooka - Buffed, does more damage.
  • Super Stealther - Buffed, does more damage.
  • Becleaver - Buffed, first attack does more damage and now have faster attack speed.
  • Jumbo Dart - Buffed, more damage and durability.
  • Cremator - Buffed, does more damage.
  • Coldoid Dagger - Lower ice strength, faster attack speed.
  • Coldoid Hammer - More durability.
  • Coldoid Broadsword - Lower ice strength, more damage.
NPC BALANCING
  • Bosses - Now change area more often when not in the same area as the player.
  • Lippyplop - Some attacks now have longer tells and better warnings. Also made the double pop attack do a second, much slower, bullet ring.
  • The Matriarch - Dig attack now have a more clear tell.

---[h2=AUDIO]AUDIO[/h2]

  • Audio Stacking - Sound effect volume now lower if there's too many of them playing at the same time.
  • Stomp - New sound effects.

---[h2=FIXES]FIXES[/h2]

  • Level Shadow - Fixed an issue with area shadow alpha not being stored and loaded, this sometimes caused the shadow for an area to not have the correct look when revisited.
  • Props - Fixed issue where it was possible for props to spawn inside of walls.
  • Start Area - Fixed prop lights not working.
  • Fixed an issue making it possible to play on a difficulty that was not unlocked.
  • Fixed an issue causing bullets that bounced on top of walls and out of the level to not despawn.
  • Fixed multiple hitboxes on the same frame sometimes only triggering one of them and ignoring the others. Causing issues like poison explosions not doing any damage.
  • Fixed an issue where the first tile added to the level was not able to be removed, causing a stray wall tile to exist even if the wall was destroyed.
POWERUP FIXES
  • Back Buckler - Fixed sound playing when player was invisible or in a cinematic.
UI FIXES
  • Difficulty UI - Fixed win amount being cut off if having more than 10 on some difficulties.

Windows Voidigo Content Depot 1304681
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