Terrain Generation

It will not affect existing cities, so if you want to try it out, create a new city.
The first time that you will create a city, a procedural terrain will be generated. In this first iteration, the terrain may contain:
- Rivers
- Lakes
- Mountains
I really like terrain generation as it makes every city you create unique, and it allows you to take advantage of the natural terrain to build your city!
Your first underground level will be affected as well. Your pipes will have to work their way around underground mountains and rivers.
Bridges & Canals

This release also introduces bridges to let you build roads on top of rivers, lakes, and city canals. Just build a road on water and the game will take care of the rest.
This release also introduces the canal network. Your canals will need to be connected to a natural body of water in order for them to work. Just drag your canals to a natural lake or river.
Minimap
I've also included a handy minimap on the bottom left. It shows both the natural landscape and your city structure from the top. If you zoom in, it will also display your field of view. Click anywhere on the minimap to move the camera, fast.Bug fixes & performance
On top of these, I focused my efforts on bug fixing and performance:🩹 (Important!) Fixed the annoying bug that spawned a building but did not calculate it when expanding roads and other city data
🩹 Fixed the camera sometimes moving too near and becoming black
🏎️ Improved car performance
🩹 Fixed player movement stutters
🩹 Fixed main menu music too low for new players
🩹 Fixed gun shop of level 2 (poor commercial) not having a name
Other things
💥 When a level 4 building is downgraded, buildings built on top of it will be destroyed as they have nowhere to stand👀 Added more opacity when working on upper levels
🚀 The rocket port unlocks based on population
Changed files in this update