New feature: Mines
- Added mines to some of the encounters.
- Mines will approach any target (you/enemy/friendly) and detonate on proximity.
- Use full shield to save yourself from the blast.
- You can lure enemies into mine fields.
- This is the first of upcoming encounter modifiers, more coming soon.
Improvements
- Added key binding listing in the game settings screen.
- At least one item - weapon or upgrade - will now always drop in every fight.
Major bug fixes
- Fixed a rare bug where sometimes the enemy would use jump drive to jump into infinity, this trapped the player in the encounter forever.
- Fixed a bug where defeating the boss very far away from the it's starting scenery would sometimes reset the boss fight causing loss of progress.
- Fixed a bug where the music was interrupted by weapon fire and other SFX.
- Fixed stash expand tooltip showing not updating the expansion cost if the player kept the mouse over the button.
Changed files in this update