- The 'No Upkeep' effect for Units now shows the projected normal upkeep in the tool tip.
- The Rival AI now tries to avoid border gore (ie isolated provinces and territorial bulges) when picking provinces for Outposts.
- The Rival AI is now better at utilizing Resource Site construction, and will consider it more often.
- The Rival AI will now consider Outposts in the primary pool of targets for aggression. Previously they would only be chosen under extremely specific circumstances where nothing else was relevant.
- The Rival AI will now avoid constructing Outposts in the vicinity of hostile armies. It is still a bit too optimistic about this, but much less stubborn and somewhat less reckless.
- When a Rival faction is defeated, sites under construction will now be destroyed and in-progress site upgrades cancelled (except for Cities and Fortresses).
- A number of lists now support arrow keys for up/down navigation. It's far from all lists in all windows, and some of them don't yet scroll to the new selection if it's out of view. I'll keep expanding the number of lists supporting keyboard navigation in successive patches now that I've added the foundational code for this.
- Added some missing text to the Assign Task flow. A number of categories had no text at all.
- Improved the formatting of Deity/Religion tool tips to make the Domains stand out more clearly at a glance.
- Fixed a number of bugs where selection on the world map would change when casting spells or resolving prompts.
- Fixed a bug where world map selection could have a partial state and actions/info not be aligned with the proper selection.
- Fixed a bug where the camera would not automatically zoom/pan to the selection as intended for a few specific cases of automatic selection change.
- Fixed a bug where the Battle Mana cap could be exceeded by using the 'More Spells' flow during
battle resolution. - Fixed a bug where some Factions paid full upkeep for units that should be free or reduced in cost.
- Fixed a bug where City Pop promotion and demotion would include invalid targets in the pool of candidates and thus produce nonsensical results.
- Fixed a bug where Character Discontent would accumulate silently and to an unreasonable extent due to Office desire. This Discontent would also never expire.
- Fixed a bug where some AI-controlled factions could not raze outposts.
- Fixed a number of bugs with the Undead Conquest resolution. Some options were available when they should not be. Options removing pops have been changed to always leave 1 pop. A few crash bugs have been fixed. There is just a bugfix pass and not the final changes to that mechanic.
- Fixed a crash bug related to world spell casting and selection changes.
Wizards and Warlords update for 18 April 2021
Patch 1.0.1.62
Wendy
Patchnotes via Steam Community
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