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The Perfect Tower II update for 18 April 2021

v0.8.5 B1 - Workers!

Share · View all patches · Build 6559665 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hi everyone!

After the unfortunate event of last week we are now back on track.
Today we are going to present you the first part from our recently posted short-term roadmap.

Workers have arrived on your island!

Complete the first military tier to unlock a bunch of helpful cubes who will help you managing your Town.
You must buy them with gems before you can put them to work and you will get one slot for a worker per military tier that you have reached.

Each worker can do exactly one specific task of your choice at a selected speed. The interval can be manually adjusted after unlocking higher speeds with gems.
In this first version there are only a selected amount of tasks available to test the underlying system, but we are going to gradually add more of them in the following updates.

Want to see a certain task be implemented next? Let us know in the comments!

Other changes

Some of you have mentioned that the underground region and the Cubos Jr. boss fight can be laggy because of the light sources. We have added a new setting so you can reduce those light sources and reach a higher performance.

The UI now scales better in aspect ratios that are not 16:9 per default without the “Experimental UI scaling” options. If you are currently using that option give it a try without!
You can find the full list of changes in the changelog below.


New Stuff
  • added Workers
  • added Worker Tasks for Mine
  • added Worker Tasks for Museum
  • added Worker Tasks for Factory
  • added Worker Tasks for Power Plant
  • added Worker Tasks for Laboratory
  • added Worker Tasks for Construction Firm
  • added attack range indicator
  • added setting to reduce the maximum amount of pixel lights
  • added tooltip to boss upgrades to indicate that previous tier is required
  • added tooltips to Mine rewards and depth
  • added Cyrillic character support
  • added step counter to Trading Post tutorial
  • added more random lines to Dr. Cubical hints
  • added AI function "Ternary: int"
  • added AI function "Ternary: double"
  • added AI function "Ternary: string"
  • added AI function "Ternary: vector2"
  • UI now scales better in aspect ratios other than 16:9
  • hammers are now craftable
  • AI can now craft hammers
  • AI functions in sub-menus are now sorted alphabetically
  • reset button in Trading Post is not visible during the tutorial to avoid confusion
  • resource drops in Town stats menu is now displayed as a factor
  • contract bonus for resource drops is now localized in the Town stats UI
  • deleting an AI script now deletes all active script instances of that script
  • changed icon of Tower Customization
  • change icon of favor conversion Town Perk
  • moved [spoiler]e60 resource infinity perk[/spoiler] to military tier 14
  • fixed dialogs being affected by time scale
  • fixed mine drilling not continuing while the game is closed
  • fixed mine layers not correctly handling offline time
  • fixed exit confirmation dialog from opening multiple times
  • fixed depleted container in Power Plant now showing as empty
  • fixed nature experiment day/night tooltip
  • fixed typo in Trading Post crates help
  • fixed missing Tower Testing help page
  • fixed negative respawn time after internal crash
  • fixed AI toggle hotkey not being updated in the Headquarters after changing it in the settings
  • fixed AI being able to put items into an occupied machine
  • fixed AI crafting consuming only 1 hammer when the recipe involved more than one
  • fixed AI int/double function input UI sometimes crashing due to a parsing error
  • fixed water experiment scaling after prestige 10

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