- Fixed a bug when saving/loading allowed to summon bronze imps above the set limit.
- Fixed a camera bug caused by the death of a character in Malum mode.
- Fixed a bug with an "invisible wall" in the northern part of the map, permanently blocking the movement of the character.
- Fixed a bug with an irreversible action 'pick up an item'.
- The summoned rats (Muads) have become larger in size and have acquired a bluish tint. Now it will be easier for the player to distinguish them from normal rats.
- For all units, the enemy detection code has been rewritten to a more optimized one. Fixed rare situations where enemy units could not see each other even at the minimum distance.
- The hunters of the settlement have learned to simulate hunting prey with the appropriate animation.
- Reduced the display range of most effects (fear, poisoning, stun, falling leaves, smoke, arrows, etc.).
- Previously, the poisoning of cauldrons with food was a means of finishing off seriously wounded units, receiving a dose of poison instead of healing. At the same time, the player had a kill counter and it was difficult to understand who exactly died and where to pick up the dropped loot.
With the release of Update 1.13, characters will not only eat for healing, but also when they are hungry. Eating from poisoned cauldrons will permanently reduce maximum health and movement speed when seriously sick.
In addition, it became possible to infect the cauldrons with Worstlings - parasites from the demonology skill tree and the White Plague from the necromancy.
Now gradually and systematically poisoning cauldrons throughout the map will give you a tactical advantage, making your opponents sluggish and vulnerable, without increasing the kill counter until you decide to do it yourself.
Many thanks to the community for contributing to the development of the game!
Changed files in this update