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Rune Knights update for 18 April 2021

Archer Overhaul

Share · View all patches · Build 6558930 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.


Bows now roll a random Bow skill and can have this skill rerolled via crafting.

Meteor Forge: Fully charged arrows deal 25% increased damage and Ignite nearby targets for 30% weapon damage per second for 3 seconds.


Movement Speed passives have been removed.
Cooldown Reduction passives reduced from 2.5% to 2% per point.

Verndari Tree Rework

Cooldown Reduction passive added.

New Talent - Wildshot Elixir: Your potions grant Wildshot for 4 seconds, or for 6 seconds if at full health. Wildshot causes all projectiles to spawn 2 additional, identical projectiles in a spread.

Dev Note: This works with all projectiles, not just arrows. This also works with Spire of Teurok.

New Talent - Dash: Your dodge becomes a quick dash. Does not interrupt abilities that allow you to move while channeling.

Dev Note: Dash maintains the same iframes as a normal dodge. This works with the standard bow attack, Explosive Arrow, Whirlwind, Fireball, Blizzard, Magic Missile, Dragonfire, Flame Slash, Ice Storm, etc.

New Talent - Expertise: Your chance to hitstun is calculated as though you dealt 50% more damage.

Dev Note: Is Expertise Good?

New Talent - Swift: Movement Speed increased by 30.

New Talent - Aspect of the Eagle: Gain 15% Attack Speed and 15% Cooldown Reduction. Bow passive bonuses also apply to spells.

New Talent - Hunter's Mark: Consecutive hits on a target apply 1 stack of Hunter's Mark. Max 10 stacks. Hunter's Mark causes the target to take 3% more damage from you per stack. Hitting another target removes the mark. Fully charged arrows apply 5 stacks of Hunter's Mark.

New Talent - Aspect of the Wolf, Part 1: On hit, manifest an untargetable Spirit Wolf. Max 1 Spirit Wolf. Spirit Wolf attacks 5 times and then cannot be spawned for 5 seconds. The Spirit Wolf does not count as a minion, deals 40% combined weapon damage on hit, and deals damage as if it were you. Aggros to your Hunter's Mark target when applied.

Aspect of the Wolf, Part 2: Bow passive bonuses also apply while a melee weapon is equipped. Melee passive bonuses also apply while a bow is equipped.

Dev Note: "Deals damage as if it were you" means that hits from the Spirit Wolf are the same as you hitting the target. If you have Envenom up, the wolf is also applying poison. Boons, buffs, on-hit effects, Legendary effects, etc. all apply. Effects that specifically require a melee or spell hit are not applied by the Wolf's hits. (Viscera won't work, but Stormblade and Godcaller will.) Spirit Wolf is untargetable and ethereal, and will pass through enemies, allies, projectiles, etc. "Does not count as a minion" means that Minion Damage mods and other effects that affect minions do not apply to the Spirit Wolf.


Melee Critical Strike Damage passive added.
Alert now provides +30 Movement Speed in addition to its current effect.

Orias - Weapons Training: Riposte damage increased from 150% to 200% weapon damage.


Rapid Fire

  • Now available as a normal skill from the shop.
  • Recharge speed is now increased during Meditation.

Rain of Arrows

  • Stamina cost increased from 50 to 100.
  • Mana cost increased from 75 to 100.

Grasping Vines - New Icon


  • Increased the delay between spawned projectiles when using Lightning Orb with Spire of Teurok.


  • Bunnyhopping removed.
  • Air control reduced.


  • Fixed Backstab's cooldown not resetting on kill.
  • Fixed 1H and 2H shop filters.
  • Fixed some weapon requirements not working properly.
  • Fixed Stamina cost not showing on Flame Slash's tooltip.
  • Fixed Liberating Shout not working.
  • Fixed some issues with alphabetic sorting in the shop (this should also work in non-English languages now).

Changed depots in alpha branch

View more data in app history for build 6558930
Windows Rune Knights Content Depot 1101401
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