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Hex of Steel update for 17 April 2021


Share · View all patches · Build 6558263 · Last edited 17 April 2021 – 20:09:07 UTC by Wendy

Patchnotes via Steam Community

Oh well ... I messed up a bit today ! Sorry !
Quickly fixed everything though.

Here's the change log for the past few patches :

  • Added : Extra waiting time for AI when bombing a city so it doesn’t skip it too quickly.

  • Change : Operation Silver Fox changes.

  • Change : Amount of supplies coming to your unit is now higher (there was a x2 modifier for the terrain, switched that to x1).

  • Fix : Message notification would be shown when there was absolutely no message at all.

  • Fix : Battle of Okinawa ending suddenly.

  • Fix : Supplies could come from … a bridge, if it was set as a VP. LOL.

  • Fix : Panzer II A had too low hard damage.

  • Fix : AI bombers didn’t bomb tiles.

  • Fix : You couldn’t load a save from within a scenario it had to be done from the main menu.

  • Fix : V1s and V2s had the wrong tooltip for telling you where to deploy them.

  • Fix : Soviet AT infantry had too much soft damage.

  • Fix : AI freeze.

  • Fix : AI in harbour in a landing craft would not turn into a unit if there were enemies around.

  • Fix : Paratroopers would stay in the city and be garrisoned just like tanks before them with the AI, meaning it was not using valuable assets.

macOS English Dépôt : Operation Citadel MacOS Depot 1240631
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Windows English Dépôt : Operation Citadel Windows Depot 1240632
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Linux English Operation Citadel Depot : Linux Depot 1240634
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