Oh well ... I messed up a bit today ! Sorry !
Quickly fixed everything though.
Here's the change log for the past few patches :
- Added : Extra waiting time for AI when bombing a city so it doesn’t skip it too quickly.
- Change : Operation Silver Fox changes.
- Change : Amount of supplies coming to your unit is now higher (there was a x2 modifier for the terrain, switched that to x1).
- Fix : Message notification would be shown when there was absolutely no message at all.
- Fix : Battle of Okinawa ending suddenly.
- Fix : Supplies could come from … a bridge, if it was set as a VP. LOL.
- Fix : Panzer II A had too low hard damage.
- Fix : AI bombers didn’t bomb tiles.
- Fix : You couldn’t load a save from within a scenario it had to be done from the main menu.
- Fix : V1s and V2s had the wrong tooltip for telling you where to deploy them.
- Fix : Soviet AT infantry had too much soft damage.
- Fix : AI freeze.
- Fix : AI in harbour in a landing craft would not turn into a unit if there were enemies around.
- Fix : Paratroopers would stay in the city and be garrisoned just like tanks before them with the AI, meaning it was not using valuable assets.
4.3.5
Update notes via Steam Community
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