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Cartridge Defense update for 17 April 2021

Cartridge Defense Major Update 3.2

Share · View all patches · Build 6558015 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hey everyone! Sorry for the lengthy time in between updates, but we have a big one today.

Features

  • Soundtrack is now complete! Added new tracks for zones 3 and 4. Thanks to Tiago Ferreira for your amazing work on the soundtrack!
  • New icons for targeting systems:

  • Added 10 new cartridges:

  • Created new model for Monuments:

  • Zoomed in and re-centered the campaign map to better use the screen space.
  • Added level numbers and zone names to the campaign map.
  • Made changes to the background scene and added more atmosphere.
  • Added option to start Roguelike games with a random deck.

Changes/Tweaks

  • You will no longer get duplicate cartridges past the max amount you can put in your deck until you've unlocked the complete collection.
  • Highlighted zone areas are more defined.
  • Improved performance in several areas.
  • Added persistent car animations.
  • Made minor cosmetic changes to several maps.
  • Clarified some statements in the tutorial.
  • Renamed "Idle Tower Entrance" (2-1) to "The Gun Store."
  • Added option to send usage statistics (toggled off by default).
  • Moved Roguelike mode button.
  • Retook several level screenshots.

Balance Changes

  • Changed starting credits on The Food Court (4-4) from 100 to 150.
  • Anti-Shield Rail Gun and Anti-Tank Rail Gun costs changed to 200.

Bug Fixes

  • Damage dealt will now display large numbers on the victory/defeat screens.
  • Fixed rare issue where the first tower placed each session would not function properly.
  • Fixed issue where drawing over 10 cards with the game speed increased could break the game.
  • All buttons on the menu screen are now disabled when switching to the open packs or system modules screens.
  • Fixed several crashing errors.
Windows Cartridge Defense Content Depot 1291541
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