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Patch Notes: 4/17/2021 - v10.16

Improvements
- When new Shards fall at the start of each day, the old Shards are replaced with new shard battles with Super Elites of the current game difficulty.
- When a Shard lands, it instantly picks the Super Elite you'll battle there, allowing you to pick and choose the Super Elites you want to fight that are best for your current team comp.
- Increased Apex damage modifiers to 25% from 20%.
- Added a big "ugly" blind icon on the enemy row if you're playing a card from a Blinded hero. We will make a prettier icon soon.

Bug Fixes
- Removed resistances when an enemy dies. Especially important during a Breach battle, so the shard doesn't inherit from the previous enemy.
- Fixed Sun Disc - Sun Ray card from soft-locking the game occasionally.
- Tweaked Meteor Stoneplate artifact code to hopefully prevent soft-locks.
- Fixed Ornate Scarab elite and Setek passives from not applying at battle start.
- Fixed a few other enemy passives that Might have been causing soft-locks.
- Added more error handling in card draw, and card plays to help prevent soft-locks.

Coming Soon
- We're going to be addressing some more balance issues. The normal mode of the game is a bit too easy, so we're looking into beefing up the enemies, and tuning the hero cards a little bit.
- Milady is coming together nicely. She toggles between a Strike Stance and a Guard Stance which give passive bonuses to the cards you play, and other cards have bonus effects depending on the Stance you have active.
- Mozebus is also getting his kit finalized, and he's also shaping up to be another mage powerhouse!
- More and more bug fixes and patches constantly!
Windows 64-bit Arcanium Content Depot 1056841
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