Hello!
We're inching closer to launch day and 1.0. We're aiming to launch at the very end of April, but if we feel the game would really benefit from some additional polish then we may slip to the first half of May.
It's been about a month since our last scheduled update, and we've been working on our campaign and AI for the most part. The campaign's story, dialogue and voice acting are being locked in, and each mission is in various stages of progress. And of course, we'll be testing them to make sure they're all individually fun.
The AI in our current live version is rudimentary compared to what we're aiming for the AI to be doing in the campaign. Currently, they move and shoot and that's about it. There's little opportunity for back and forth with the AI units as currently in the live build, so we're focusing on improvements there where they feel as close to a human player as we can get it.
The one area we know will be difficult to improve before launch is our multiplayer. We've gone for a p2p system and it's incredibly sensitive to even medium amounts of latency. After sinking a huge amoutn of dev time on it already, it's still not as robust as we wanted it to be. We'll be working to improve upon it post-launch, but I want players who are interested only in multiplayer to have realistic expectations upon launch and would encourage a wait-and-see approach.
We're also currently in a Steam Festival, focusing on games developed in India.
https://store.steampowered.com/sale/indianharvestfestival
Check it out if you haven't already!
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