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ULTRAKILL update for 16 April 2021

Patch 6 Hotfix Changelog

Share · View all patches · Build 6555543 · Last edited 16 April 2021 – 23:52:05 UTC by Wendy

Patchnotes via Steam Community
  • Added a slider for changing the strength of the auto aim assist

  • Fixed a bug where the player wouldn't be able to heal during invincibility frames

  • The Cyber Grind will no longer break while trying to save the player's high score if they previously did not have a high score save file

  • Fixed cases of filestream conflict stopping the game from saving, leaving only a -temp file

  • The game will now automatically read a -temp save file if no normal file is available

  • Added a warning message if the player attempts to punch without having an arm equipped

  • Parrying Minos Prime's Judgement dropkick will now cancel the explosion if he's above half health on Standard difficulty or lower

  • Minos Prime will no longer explode twice if the ending cutscene is skipped after the light shafts start appearing

  • Fixed Minos Prime's "uppercut->air hike->overhead->crush" combo not triggering on successful close range uppercut where the player does not get out of range in time

  • Soap will no longer kill enemies that ran into it too quickly even if the soap wasn't moving

  • Skipping the 0-1 title drop early will no longer cause the HUD to not appear

  • Fixed alternate revolver beams not applying the correct splitshot timing bonus when hitting an enemy while aiming at another coin

  • Players can now pause during the Act I intermission, allowing them to easily exit to main menu

  • The music during the Act I intermission now loops correctly

  • Fixed a typo in the P-1 terminal

ULTRAKILL Content Depot 1229491
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