This weeks update:
- Market has been added (Currently no step by step building).
- Families now have a basic income which is needed to purchase food.
- Item prices at warehouses are set while market prices are cheaper and fluctuate depending on stock.
- Updated unreal engine, direct x11 crash has potentially been fixed although I am not certain.
- Homeless people will sleep near by campfires or in random areas.
- Added family system and change housing system. They should now all stick together until they move out due to marriage (Will not kick in immediately on load).
- Added more info to procedural map name in all languages.
- Fisherman and apiary now have slightly less output.
- improved partner save and load.
- Fixed issue with free time and night time.
- Fixed stockpile visual issue.
- Fixed potential issue of swapping spouses.
- Fixed resource number issue.
- Fixed potential save and load issue in-between 12 and 1 am.
- Fixed loading screen not randomizing image.
- Fixed carry water animation not being affected by game speed.
- Fixed multiple housing issues.
Next week:
- Replace corn with onions for historical accuracy.
- Replace cotton with flax for historical accuracy.
- Check for issues with herbs.
- Check for issues with rocks.
- Market building step by step.
- Improved market visuals.
Changed files in this update