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This weeks update:



  • Market has been added (Currently no step by step building).



  • Families now have a basic income which is needed to purchase food.

  • Item prices at warehouses are set while market prices are cheaper and fluctuate depending on stock.

  • Updated unreal engine, direct x11 crash has potentially been fixed although I am not certain.

  • Homeless people will sleep near by campfires or in random areas.



  • Added family system and change housing system. They should now all stick together until they move out due to marriage (Will not kick in immediately on load).

  • Added more info to procedural map name in all languages.

  • Fisherman and apiary now have slightly less output.

  • improved partner save and load.

  • Fixed issue with free time and night time.

  • Fixed stockpile visual issue.

  • Fixed potential issue of swapping spouses.

  • Fixed resource number issue.

  • Fixed potential save and load issue in-between 12 and 1 am.

  • Fixed loading screen not randomizing image.

  • Fixed carry water animation not being affected by game speed.

  • Fixed multiple housing issues.



Next week:



  • Replace corn with onions for historical accuracy.

  • Replace cotton with flax for historical accuracy.

  • Check for issues with herbs.

  • Check for issues with rocks.

  • Market building step by step.

  • Improved market visuals.

Windows Bastide Content Depot 1115451
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