Hey everyone,
Before we head into the weekend another small update we've managed to put together thanks to your help and your feedback. We hope you all have a fantastic weekend.
- Tim & Tom
1.12
//Input!
- Reset default now automatically deletes the temporary input file for you.
(Hopefully this fixes all the rebind issues people had)
//Controller
- Minor tutorial UI fixes.
//General
- Improved loading of skills/skillpoints.
- Re-did loading of skill-points. (In a worst case scenario where your skillpoints are reset you still have all your old points to re-invest)
- When you're fighting AI, other AI are more likely to come and investigate.
- Compass fixes. (North now == North, etc)
- Steak achievement fixed
- Better set-up for checking inventory items
- Few camps that couldn't complete are fixed
- Dragon now takes off if it lands in a strange area
- Prison voice line now checks if the player found the key
- Prison start area changes
- Made mines start area harder to escape
- Made infinite ham less common
- Robbie's pub now more illegal
//Rive
- Removed some items that remained in Aron's home after the intro.
//Castle
- Prevent a rare case of a broken castle save creating after defeating the spymaster.
- Encounter adjustments
- Minor Terrain changes.
//Recruit the soldiers
- Inside areas tweaked.
- Troll fight changes. (Less frequent similar attacks)
- Block off access to soldiers when fighting the troll.
//Dragon Valley
- Minor terrain fix
- Minor dialogue fix
//Dungeon 2
- Interior lighting fixed.
//Shadow's Edge
- Death-lands encounters tweaked. (More optional, more rewards)
- Foliage fixes.
- Terrain smoothing for better mount traversal.
- Some work on paths and area transitions
- Made certain entrances to quest areas more obvious
//Eternal pits
- Enemies received a boost.
//Animals - In Process of being overhauled.
- Less strange behaviour
- Idle behaviour changes
- Animals now communicate with other animals of the same type
Changed files in this update