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Ecosystem update for 16 April 2021

v0.17 Patch Notes - 16th April 2021

Share · View all patches · Build 6550716 · Last edited 16 April 2021 – 06:32:05 UTC by Wendy

Patchnotes via Steam Community

PATCH NOTES
v0.17

CHANGES

  • Prevent unpredictable plant die-offs that were resulting from forager overfeeding by increasing the plant time-scale.
  • Automatically clean up small floating remnants that can be left after digging.
  • Minimap: allow toggling terrain, plant and creature display.
  • Minimap: legend supports 20 species instead of 10.

PERFORMANCE

  • Improve efficiency of target-seeking AI, which became worse the more creatures there were.
  • Fix performance degradation when food source placement menu is visible.
  • Fix poor performance after loading a saved game.
  • Fix excessive memory usage by procedural materials used for creature skins.

BUGS

  • Fix issue where saved DNA can get its food source set to 'any', which results in it never maturing (included in hotfix to v0.16).
  • Fix issue where the player can change the timescale while the game is paused.
  • Fix issue where creatures' current behaviors were not loaded but instead recalculated.
Windows 64-bit Ecosystem Content Depot 1133121
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