Hi folks,
some good changes arrived just for you! :-)
Here is what just got patched:
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new level
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level caps increased to 45
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new enemies
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new weapons to drop
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new quests
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better enemy fight behaviour
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fixed inventory bug where you where able to pickup more items then you could
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decreased health added by player level (you will now have less health)
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longer day-night cycles (3x)
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uncollected drops disappear after 5 minutes
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less exp. gained from quests
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more exp. gained in general
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loose less exp. when died (based on player level)
Please notice then your weapon levels will have gained a boost. This is because of the exp. changes.
Your default player level will not be affected. Your weapon level will continue to gain exp when it's the same level as your player level (weapon levels can not gain exp. when the weapon level is higher as the player level).
Happy Slaying :-)
Jannick
Changed files in this update