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Cherry in the Sky update for 20 May 2021

Cherry in the Sky v2.00 update!!

Share · View all patches · Build 6550242 · Last edited 20 May 2021 – 10:52:11 UTC by Wendy

Patchnotes via Steam Community

General
-Fixed every known issue. More fixes than I’m able to count on this list (Only major ones will be noted) and virtually every aspect of the game has seen some sort of refinement.
-Added a trail behind Cherry when she’s airborne to increase midair visibility (can be toggled in options)
-Added compatibility for all controllers (previously only major controllers had a default mapping. Remapping is still likely necessary).
-Fixed issue where end game Cherry & Sports map transportation animation would not animate properly.

Baddies
-Fixed issues with Pi’s wind graphic moving absurdly fast.
-Guppi’s and Gupper hold kissed fruits better.

Graphics
-All in game visuals improved (Unity 2019 upgrade forced a good post processing overhaul).
-Depth of field improved on various scenes, and added to ones that were supposed to have it but did not.
-Toned down bloom in Sucralose Cliffs and other places where it was slightly excessive.
-Added more dramatic lighting and atmosphere to Lemon Su introduction cutscene.

Menus
-Added umbrella themed map screen transition.
-Fixed numerous controller UI navigation errors.
-Added a little more tutorial/hint dialogue.
-Refined dialogue throughout the game.
-External website links in options now accessible by controllers.
-Ending credits now display player’s Cherry total.

Sound
-Refined wind reacting to Cherry’s movement. Fixed flickering wind sound.
-Fixed issue where losing umbrella in Gathering scenes could desync music from game timer (4 min mode should have songs that lasts exactly 4 min. Same for 5 and 6min ones).

Wind Scenes
-Added silhouette guides to some tutorials after a player proves they’re really struggling.
-Fixed a bug where a [secret] would only give player a single chance on the entire save to obtain it.
-Fixed issue where adjusting levels on a patch could prevent players from getting credit for all fruits in a scene (if players encounter this issue, they’ll receive credit upon reentering the level after leaving).
-Corrected a few grabbable and non-grabbable ledges.
-Added more post-ending background changes for scenes at the end of the Star Waters.
-Fixed a few transition Wind Zones that warped to the wrong location in the next wind scene in the Chocolate Hollows and the final escape.
-Using a Transport Wind Zone will now count as both the entry and exit being used in regards to completion, as opposed to just the entry zone.

Windows CitS Windows Content Depot 869441
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