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Shrine's Legacy update for 16 April 2021

Shrine's Legacy Demo V1.4b

Share · View all patches · Build 6549737 · Last edited 16 April 2021 – 03:09:06 UTC by Wendy

Patchnotes via Steam Community

This update adds features which will be helpful for our upcoming speedrun contest (stay tuned for more info on that!), along with some bonus features including a buff to Reima's attack range and MP gained when attacking enemies!

-Full Patch Notes:

  • Reima buffs!
    -Range on normal attack is moderately larger.
    -Gains more MP when hitting enemies than Rio. Used to gain 1.25x MP compared to Rio, now gains 1.5x compared to Rio. This equates to her regaining 1 MP per every 2 attacks, compared to Rio's 1 MP per every 3 attacks.
  • Speedrun friendly stuff:
    -Can now mash by alternating with action, cancel, or dash to mash through dialog quicker and more comfortably.
    -Text now moves much faster than before when mashing through dialog.
    -There is now a speedrun timer which can be toggled on and off. (Shortcut F1)
    -Copy File is now an option on the file select. Use this to make backup points wherever you'd like to play or practice again!
  • Config updates:
    -"Visuals" and "Sound" now have their own menu in the config instead being collectively known as "Other".
    -Speedrun timer option added to config.
    -UI font can be set between Retro and Modern, where modern is a smaller font.
    -Music can be set between Retro and Modern (it's another way to switch between chiptune and orchestral music which already existed). (Shortcut F5)
  • Tweaks/Bug fixes:
    -Fixed a bug where the game might pause for a split second when casting spells on enemies.
    -Fixed the hitboxes for the trees on Groonis Island, so that they get in the way less often.
    -Fixed a bug where certain jewel descriptions would go slightly out of the box when viewing jewels in the status menu.
    -Adjusted the selection box when choosing an option in a dialog box so that it's properly centered.
    -If you lose in a boss fight and retry, the in-game timer will keep ticking from where you left off, instead of reverting back to the old time. This also applies for when you quit the game normally. Whatever your current in-game time is when you quit is what time will be saved on your file.

Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (have any cool ideas for speedrun friendly features? We'd love to hear about it!):

Windows Shrine's Legacy Content Depot 1435411
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