Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
  • Re-added first Soviet Mission, now 2 playable missions available.
  • Added mining section at the end of training 2.
  • Added realistic burst mechanics for weapons (shot amount, delays, zeroing,..). Now weapons adhere to documented practical rates of fire.
  • Added many new FX, from diesel exhausts to massive HE impacts on objects.
  • Added new animations.
  • Added new cursors.
  • Added sandbag fortifications to vehicles.
  • Improved gun ranges, accuracies and penetration curves, making farshooting unfeasible.
  • Improved training 1.
  • Improved third person views.
  • Improved numerous existing animations.
  • Improved numerous sounds.
  • Improved shellholes (visual improvements and realistic sizes).
  • Improved LODing.
  • Improved interface.
  • Improved support tanks and standardised them with a direct-fire game logic.
  • Increased damage taken on soldiers, particularly soldiers' arms.
  • Increased MG effectiveness at long range.
  • Increased AT grenades damage, able to break hull of medium and heavy tanks in one grenade, if explosive charge is strong enough to breach through the armor.
  • Decreased MG accuracy for humans when standing and kneeling.
  • Decreased regen rate of supply trucks.
  • Decreased flame particle gravity. Lower/flatter trajectory for flamethrower weapons.
  • Decreased ammo carried in nebelwerfers from 60 to 30 (more inline with bm13_studebaker).
  • Decreased slightly human run speeds to make them slower than the mechanised counterparts.
  • Decreased heat required to set wood buildings on fire.
  • Decreased durability for tankette tanks with just MG's (t27, panzer1, etc).
  • Fixed crash on save game.
  • Fixed crash when currentSelection is gone when a button command comes.
  • Fixed crash if closing a game while in TPC.
  • Fixed that now grenade trajectory is not locked as the grenade is being thrown.
  • Fixed that reload and bolting animations no longer stop/delay: move, change stance or any other orders given by player.
  • Fixed numerous issues of 3d models, and their game logic.
  • Fixed some vehicle glitches / suspension / X models / armour
  • Fixed numerous quality of life issues.
  • Fixed numerous localization entries.
  • Fixed some scripts in missions.
  • Fixed some performance issues.
Call to Arms - Gates of Hell: Ostfront Playtest Content Depot 1542951
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link